HHM
Harmless Hairy Monsters is a series of games with strange gross beasts that vary from small to medium and have quite a bit of fur/hair on them. There over over 500 to collect and they all suck

Some of Them
Diar
Diars are a type of HHM introduced in Harmless Hairy Monsters: Industrial Revolution. They are often referred to as "The best one" by fans and "The worst one" by pieces of shit. It is a popular choice by players as it can be fed plastic toys instead of food, which is useful for both keeping it alive and keeping the Joy level of other HHMs, that you hate, low. It also servers as an alternative to the Paper Shredder item.
When a Diar's Joy surpasses 25, it becomes red.
Pinny Pedrick
Pinny Pedrick is a strange HHM type of unknown animal. They have the lowest cost of any HHM in the pet shop, making them good for fueling the fireplace for cheap. This also provides 1 Strange Meat to feed to other HHMs.
Failed Grinch
Failed Grinches are failed attempts to create The Grinch for his new movie. These are sold to make up for the cost of all the Chemistry Costz that making The Grinch took. Thy are high in both supply and demand, keeping them at an average price. These are lowkey awesome, but have a high chance of vanishing during slumber due to their hatred of Christmas. This can be avoided by never letting them sleep and constantly sending them to work at the Coal Mines.
The Girl Beast
The Girl Beast is a freaking awesome type of HHM that are quite rare and expensive but totally worth it. They still suck but are better than the others. These things can hold items in their Girl Purse.
Green Puddle
Green Puddles are strange slop stains that have a single ginger hair floating within them. They are nasty as hell and make your house smell of shit.
Tall one
Watch out! A Tall one is quite tall. This is hard to fit in a Level 1 House, and should not be bought en masse until at least a Level 3 House. If your house contains too many of these, making it cramped, you can beat them to death with golf clubs.
Chris T
Chris T are HHMs that can be melted into wine to give other HHMs +1 Tipsy.
Cereal
Cereal are an uncommon HHM that give adjacent HHMs +1 Breakfast. If used wisely, this HHM can be quite powerful. They are quite fragile due to being made of furcelain, (Porcelain if it was fur) so it is advised that players place them behind a HHM with much higher health.
Greg
Greg are an incredibly rare type of HHM that have no abilities or benefits or even look cool. Greg can be broken down into Grass Fragment x3, and Egg x2. These can be used to craft a new Greg.
Hula Hooper
The Hula Hooper is a strange HHM variant that has so much titular hair that it covers their eyes. This makes them unable to gain +1 Joy from Cartoon, but also makes them immune to Propaganda Commercials. If a Hula Hooper loses their Hula Hoop, it melts into a Green
Circle Craig
Circle Craig is an iconic HHM that is credited for its seemingly perfect roundness. It is useful to bring this HHM on road trips, as they can be used as a spare tire. Circle Craigs have -100 Joy while being used as a spare tire, but it's okay.
Abilities
The titular Harmless Hairy Monsters can perform over 10 abilities.
Drinking
Around 50% of current HHMs can drink liquid. Some are more skilled, and can siphon through a straw. This can be used to complete the games' infamous Crazy Straw puzzles where players rotate bendy sections of a straw to bring a strange green liquid to a HHM. Drinking gives an HHM +1 Quench and drinking from a crazy straw gives +2 Bizarre.
Shaking Hands
HHMS with visible hands (around 5 or 6 or 8 of them) can shake hands with other HHMs with visible hands. This gives both HHMs +1 Morale.
Eating
Nearly every HHM is capable of eating, but there a select few with no mouth-adjacent face feature. These HHMs usually die in a matter of years. When an HHM eats food, it gains +1 Replete.
Dying
Every HHM can die and will if you do not take care of them. They may also die in unpreventable ways such as murder or the games' infamous Explode Into Gore event. When an HHM dies, it gains +1 Dead, then it dies.
Flying
HHMs with wings or physic powers can fly 1 inch above the ground. When an HHM is flying, it has +1 height.
Screaming
80% of HHMs with mouths can Scream. When an HHM screams, it alerts nearby HHMs and changes the game's genre to Horror for the duration of the Scream. When an unsuspecting HHM hears a loud Screaming, it gains +1 Fear.
Crying
Every HHM can cry, and they usually are doing so. HHM can be hit on the head with a Metal Pipe to end crying, which is advised because HHMs have -1 Joy while crying.
Drawing
Highly intelligent HHM can draw pictures for their owner, but they look bad. You can give honest brutal nonconstructive critique to give your HHM -1 Joy and +1 Grit or lie to its face about it being pretty good to give your HHM +1 Joy and -1 Grit.
Working
HHM can get jobs at factories to put them in the "Working" state for 11 hours each day. This gives you 1 or 2 Haha Cash per week, but gives your HHM -25 Joy. This is widely agreed upon to be "Worth it" by players.
HHM may suddenly die in factories if they are in the wrong place at the wrong time, or mangled by machinery.
Sleeping
You may let you HHM sleep for 12 hours to give it +5 energy. This is widely agreed upon to be "wasteful" by players and the time is better used on Working, which can give Haha Cash.
HHM may vanish in their sleep if visited by the Ghosts of Christmas Past, Present, and Future. This is unlikely unless your HHM hates the holidays.
Making Content
HHM can make videos or posts online to become Influencers. This gives the HHM -5 Joy and +4 Joy. If you have atleast 3 HHM in your home that are Influencers, you may transform your HHM Shelter into a Content House. Content Houses have a 5% chance to violently dismantle every day, but rake in 10-15 Haha Cash an hour.
Jumproping
HHM may use a Jump Rope to play for +1 Joy. Three HHM may partake in a Jump Rope while singing a song for +2 Joy to each HHM, but this requires a Long Rope which costs 7 Haha Cash.