Did you know? Nintendo has a secret or two!
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Hee hee...
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He lived. He served. He died.
This article is dedicated to the late SFD Jigsaw Piece.
Fly high, sweet angel...
This page is about the Super The Wiki Camp 2 World. Super Nintendo World may refer to:
This is ridiculous. You expect me to read all these sub-pages?
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I've had enough of this page swapping malarkey!
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No, Joe Biden. Don't do it.
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BIDEN BLAST
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Super Nintendo World is the absolute final secret world. It is full of the hardest levels in the game with the overarching theme being cut content from the main game. The final boss is a Texan man who isn't afraid to kick your ass.
Did you know? Nintendo has a secret or two!
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Hee hee...
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I'll also personally come to your house to say congratulations.
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Now... what's your IP?
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Unlike most levels in Super The Wiki Camp 2 that follow the World-Level format, Super Nintendo World decides to opt for a strange name-scheme. Each of the levels (aside from Bowser's Castle 2) is two repeated syllables of "z" and another letter, commonly a vowel.
Level | Level Theme | Description |
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Zaza | Grass | This is just a power-up spam level. Someone thought we didn't utilize the Fire Flower well enough so they decided to put it on every single floor tile in this level. The final obstacle in the level is a 1-block tall gap. |
Zozo | Circus | You all remember Bobo the Clown, right? The happy-go-lucky clown that everyone loves! Well, what if he had a long lost brother? This level decides to highlight the gripping story arc between the two reunited siblings: Bobo the Clown and Zozo the Mime. This level plays like a visual novel. Mario can choose different options to diverge the story into different endings. Unfortunately, since Zozo is treated like a boss object in the code, you'll have to get the Last Laugh ending to progress to the next level. |
Zuzu | Water | This level contains the fastest stream of water in the entire game, with obstacles flying everywhere with absolutely no time to react. This was the first level designed for this world, and was initially going to be scrapped for a much cooler level with a material called Super Ice. It was functionally similar to Ice but with 10 times the janky ice physics. Unfortunately, we couldn't afford it, so we had to settle for this level instead. Damn zuzu |
Zzzz | Night Grass | Now this is tranquil... a level designed to give you a break and let you rest. No, literally, you have to sleep while playing this level. The controller can sense your heart rate and if you wake up while playing it, an impassable wave of King Bills sweeps the stage. This mechanic was actually a prototype for another Nintendo product that was ultimately canned. It was designed to help people with poor sleep schedules get on a better track, however people didn't like how if you woke up prematurely, an impassable wave of King Bills would come to your house. |
Bowser's Castle 2 | Castle | In the writer's room for Super The Wiki Camp 2, Shigeru Miyamoto suddenly barged in with a storyboard. In it, he outlined how Bowser would somehow survive the horrors and flee to an even cooler version of Bowser's Castle named Bowser's Castle 2. He thought it was such a good idea in fact that he went behind the backs of the level designers and decided to take a crack at making the stage himself. Fortunately, we stopped him, but we decided to reuse the leftover assets for this level.
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Super Nintendo World | |
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National language | English, Japanese |
Government | Unitary parliamentary constitutional monarchy |
• King | John Nintendo |
Super Nintendo World is a sovereign state stated to be in Confusia, though it seems to move with each passing retcon. If you hear the faint sounds of coin collecting, see strange dome-topped pillars in the distance or boxes moving on their own, you know you're there. If you experience each of these separately, you're either in a bank that's being robbed, Inanimate Insanity II or the music video for Virtual Insanity.
Super Nintendo World, formerly Nintendo World, was established as a country in 1889. It was once the epicenter for manufacturing and trading hanafuda cards, but everything changed once a mysterious arcade cabinet was thrust down from the heavens. To the day, no one knows its origins, but fortunately no one was harmed in the blast radius. After a period of mass panic about the cabinet's existence, Robert Ness was the first to approach the mysterious device. Soon after, him and other scientists in Nintendo World began dissecting the inner workings of the cabinet - it was like nothing they've ever seen! The leader of the nation, John Nintendo ordered manufacturers to start producing home consoles, sparking a super video game revolution. In fact, it was so super that John Nintendo decided to change the name of the country to Super Nintendo World.
There have been many attempts to steal Super Nintendo World's secrets, mainly from the neighboring countries Microsoft World and Sony World. Often, spies will come into the country and steal bits of digital technology to advance their own video game industries.
DUDE. I'M PART OF A MILITARY BRANCH THAT DEALS WITH SPIES.
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That's great.
Please use the talk page, Spike.
LOOK AT MY SPIKE WALL.
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WAIT SPIKE NO AAAAAAAAUGH
I USE THEM TO DEFEND BUILDINGS.
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PLEASE NO MORE I BEG
Now hold on, this doesn't seem right...
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Why are we reading Super Nintendo World again? And why does it look different?
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I knew I was seeing double! What's going on here?
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If I may intervene...
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AH!
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It seems your Biden Blast from earlier has caused several timelines to converge together onto one single page...
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Very intriguing...
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I was just trying to make the page easier to read with my old eyes...
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That sounds dangerous! How do we get out of this mess?
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The best course of action is to not do anything at all.
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After all, it's too confusing to fight a multiverse collapsing in on itself.
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That's ridiculous! We've got to put everything back where it was!
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I'm personally not about that life. I'm just here to watch the fireworks.
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No, no, wait... Sorry, I zoned out. What's going on?
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...
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We're experiencing different interpretations of Super Nintendo World all at once.
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It's expected we'll come across conflicting characters and plot points the more we explore here...
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This seal has a point. Who is this "John Nintendo"? Where am I in this article? How do I downvote pages?
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DUDE. I WOULD LIKE TO KNOW AS WELL.
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DUDE. WHO ARE YOU.
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WHAT. I'M SPIKE.
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NO, I'M SPIKE.
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My point's already been proven...
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Here we have the same Spike from two different worlds.
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So, what are these? Clones?
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No. Alternate universe counterparts. They're cut from the same cloth, but have different origins.
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DUDE. THAT'S SICK.
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DUDE. THAT'S COOL.
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Well, that would explain why they look so similar.
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I would've assumed this was just normal gameplay.
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WAIT. ISN'T SOMETHING BAD SUPPOSED TO HAPPEN?
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YEAH. IS THE UNIVERSE GOING TO EXPLODE?
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Not that I know of. You two should be fine.
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In fact, I find multiversal offshoots of me to be quite useful...
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Whatever, seal. This is way too weird for me. I'm out of here.
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Super Nintendo World is a rinky-dink Mario-themed amusement park in Confusia[1]. It is run and managed by the owner of the park, Chris Pratt. It is iconic for being the dingiest amusement park on Earth, with incredibly unsafe rides and an atmosphere that can only be described as uncanny.
Hey guys?
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YEAH?
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Where'd Joe Biden go?
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Right here Goku! I'm going to win some carnival games!
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Hey! You!
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You like animals?
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I LOVE ANIMALS!!!
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Awesome. Open the cages!
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