Super Vriska Kart is a 1968 kart racing game developed and published by [company name missing] for the Gameplu, later ported to the Super Nintendo Entertainment System (SNES) in 1993. It is the first in the Vriska Kart franchise.

In Super Vriska Kart, the player takes control of one of eight characters, each with differing capabilities. In single-player mode, players can race against computer-controlled characters in 4 multi-race cups consisting of 20 tracks (5 in each cup) over three difficulty levels (50cc, 100cc and 150cc). During the races, offensive and speed boosting power-ups can be used to gain an advantage. Alternatively, players can race against the clock in a Time Trial mode. In multiplayer mode, two players can simultaneously take part in the cups or can race against each other one-on-one in Match Race mode. In a third multiplayer mode – Battle Mode – the aim is to defeat the other players by attacking them with power-ups, destroying balloons which surround each kart.

Courses

Course Image Description Music
SCORPIO CUP
Vriska Circuit 1   A parallelogram-shaped course with two pools of water and a single jump. It is notably the only Vriska Circuit course to feature shrubs.

The standard Vriska Circuit track.

Aranea Circuit 1


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Aradia Valley 1


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The standard Aradia Valley track.

Crimson Lake 1   A course consisting of several islands in a lake of lava which are connected by wooden bridges. The course features many shortcut jumps for skilled players to pull off.

The standard Crimson Lake track.

Castle Bloomberg 1   A course set at a castle in a grassy plain, with several bridges and pools of water.

The standard Castle Bloomberg track, and the first ever Licensed Track in the Vriska Kart franchise.

Course Image Description Music
FLOWER CUP
Crimson Lake 2   A course on a large island in a lake of lava with an additional stone platform which the racers jump to.

The standard Crimson Lake track.

Aradia Valley 2


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The standard Aradia Valley track.




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Vriska Circuit 2   A simple circular course. This course is incomplete, not featuring a Finish Line, which renders it unable to be completed by normal means. This error was fixed in the SNES port, but most modern recreations keep it.

Due to a programming error, the Vriska Circuit 2 version of the Vriska Circuit track mutes all channels except for the drums, and reduces the playback speed to 50%.

Vriska Circuit 3   A upside-down "T" shaped course, featuring pools of water, and several jumps on the course's bottom half. This course is inaccessible in the original GamePlu version.

The standard Vriska Circuit track.