A recently unearthed copy of 5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Junior (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version)®, found lodged within two landmasses on the border of the Mid-Atlantic Ridge. Carbon dating technology estimates this artifact to be somewhere around approximately the Holocene Era, give or take a few years. This copy was later "scanslated" for your viewing pleasure.
In-universe information
Nickname
"De Big Gigantisch Plaskrul", "5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Junior (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version)®" (to non-5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Junior (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version)®', (alternatively abbreviatable to 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® though only permittable usage from persons holding an official 5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Jr. (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version) (also abbreviatable to 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® though only for members in possession of a 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮 (Note that usage of this acronym (for readers out of the loop, 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮) also requires a copy of the 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮 lest avoiding a stringent and dubiously harsh 50 shillings fine active next business Winter Solstice.) ) Acronym Card🄮 wielders), Fighdimtaithecamforbludontheecksfiftwopick:Ultpyrsk:Thedeswar:Nighfortwoforthreyjoo(Fourayjforanduntd)(Nontocks)(Norrheawreck)(Weplayconfourthewe)(Coledwitspegecamgarfrogarataleofftokit)(Timilver) (in casual informal use outside of the earshot of any Fighdimtaithecamforbludontheecksfiftwopick:Ultpyrsk:Thedeswar:Nighfortwoforthreyjoo(Fourayjforanduntd)(Nontocks)(Norrheawreck)(Weplayconfourthewe) (Coledwitspegecamgarfrogarataleofftokit)(Timilver)redjtrayalsabbto5DTTCfBotE52PUPSTDW194043Jr. FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®thownfermemenpozuva 5DTTCfBotE52PUPSTDW194043Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWSAcronymCard🄮 (Noughttawsauvðisack(forrheawtuvðuluep5DTTCfBotE52PUPSTDW194043Jr. FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWSAcronymCard🄮 )alswrecacopuvda5DTTCfBotE52PUPSTDW194043Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮lestavastriand'harfiffshillfinacneckbizwinsols)accar) holder.)
Occupation
Arbitrated
Spouse
WIDOWED!
Children
Relatives
Adam Sandler's Eight Crazy Nights: The Musical: The Novella: Retold in Standard Modern English for Millenial Slang (sire), Secret Friday Nights at I Want to Marry A Historical Sweetheart! After Getting Reincarnated In The World Of Dance Dance Revolution: Winston Churchill's Wittle Kitty Cat Meow Meow What's New Pussycat (specifically the Alvin and the Chipmunks cover) Hour Featuring Hit 20067 Virtual Pop Idol Hatsune Miku, CEO of BlackBox Sanjeev Verma, and world-renowned Bashar-channeler Darryl Anka (russian homonculous in-law)
Requires an adequate grasp on the basics of improv comedy. Please refer to your nearest improv comedy troupe for assistance on how to further play this game.
Approximate playing time
5~10 gallons of water transferred to a glass bottle with a plastic pipette every second
Voiceclaim
Timestamp from 45:22.30 to 37:56.02 in Garfield 2: A Tail of Two Kitties, pitched down two octaves with reverb added
Total cost to buy 1 copy totally second-hand off of eBay
600 USD
Do you wanna see this article translated into Chinese? 5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Junior (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version)®, (alternatively abbreviatable to 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® though only permittable usage from persons holding an official 5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Jr. (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version) (also abbreviatable to 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® though only for members in possession of a 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮 (Note that usage of this acronym (for readers out of the loop, 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮) also requires a copy of the 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮 lest avoiding a stringent and dubiously harsh 50 shillings fine active next business Winter Solstice.) ) Acronym Card🄮. Anyone not holding a 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮 who uses the acronymized name will be sentenced to execution by stoning. To get an Acronym Card, please see your local constituency's 5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Jr. (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version) Officially Decreed Alderman for assistance.) (Lesser peoples are, however, permitted to abbreviate to Fighdimtaithecamforbludontheecksfiftwopick:Ultpyrsk:Thedeswar:Nighfortwoforthreyjoo(Fourayjforanduntd)(Nontocks)(Norrheawreck)(Weplayconfourthewe)(Coledwitspegecamgarfrogarataleofftokit)(Timilver), though only permittable outside of earshot of any 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮 holder (of which the analagous lesser acronym is thusly Fighdimtaithecamforbludontheecksfiftwopick:Ultpyrsk:Thedeswar:Nighfortwoforthreyjoo(Fourayjforanduntd)(Nontocks)(Norrheawreck)(Weplayconfourthewe)(Coledwitspegecamgarfrogarataleofftokit)(Timilver)redjtrayalsabbto5DTTCfBotE52PUPSTDW194043Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®thownfermemenpozuva5DTTCfBotE52PUPSTDW194043Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWSAcronymCard🄮(Noughttawsauvðisack(forrheawtuvðuluep5DTTCfBotE52PUPSTDW194043Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWSAcronymCard🄮)alswrecacopuvda5DTTCfBotE52PUPSTDW194043Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮lestavastriand'harfiffshillfinacneckbizwinsols)accar) and is subject to the same codes and regulations of the usage of Fighdimtaithecamforbludontheecksfiftwopick:Ultpyrsk:Thedeswar:Nighfortwoforthreyjoo(Fourayjforanduntd)(Nontocks)(Norrheawreck)(Weplayconfourthewe)(Coledwitspegecamgarfrogarataleofftokit)(Timilver), who are all permitted and encouraged to open carry stones for the express purpose of battering other people who make the express choice to use this lesser acronym within their vicinity.)(alternatively alternatively abbreviatable to 5DT, though only for people in possession of 500 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWS AcronymCard🄮 Points obtainable through entering in promo codes found on physical 5DTTCfBotE52PUPSTDW194043Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®aat5tofmipoa5Ntuotafrootl5aracot5laasadh50sfanWSAcronymCard🄮s on the website before the deadline of October 10th, 2005 5DTTCfBotE52PUPSTDW194043JrFA4aUNTNRRWPCftWCEWSGCGfG2ATO2KTIV.com/acronymNOW before the deadline of October 10th, 2005. (This is what the astute among our peers would call "Acronyomical!"(If you want to be an astute peer as well, please get out of your chair, spin around, and shout "Acrotyastic!" while striking a gay little pose. Congratulations!))) is what many critics would consider a globalistic capitalistic spiritually-enlightening convoluted bastardized rushed aborted physically disowned masterpiece penned and promoted solely by sick capitalistic pigs. This game is an alleged yet often disputed-to-be game adaptation of the hit bestseller 2001 Light Novel Adam Sandler's Eight Crazy Nights: The Musical: The Novella: Retold in Standard Modern English for Millenial Slang[citation lost]. It can think![citation needed] It is also, much to the chagrin of avid faesceasal historians and enthusiasts alike, obstensibly one of the the The Wiki camp 2 contestants in existence. However, it received an abhorrently brain-altering placement of 142nd out of the 112 officially ordained contestants, resulting in it's regrettable-yet-necessary self-imposed expungence from The Hong Kong and Shanghai Universal Memory Bank (HSBC). It was eliminated too early in the game to be a member of any team. As of March 18th, 2026, it is still not aware of Pandora's Box.
5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® plays very loosely off of the original story and text of ASECNTMTNRISMEFMS[CL], making some very controversial liberties from the source material, such as completely redacting any and all mentions of the name Adam Sandler, as well as the "Trotskification" of all visual and audio media showing him or depictions of his likeness in the project. As many Advanced Astrology scholars from the Episcopal University of Auckland have added, "It is completely unrecognizable from the source material and should not be recognized as an official entry in the Eight Crazy Nights Extended Universe." Nethertheless, due to authorial intent, it must be treated as such.
5-Dimensional Taikyoku The Campaign for Blood on the Extreme 52-Pickup: Ultimate Pyramid Scheme: The Desert Wars: 1940-43 Junior (For Ages 4 and Under) (Non-Toxic) (No Reading Required!) (Wii Play Control for the Wii!): Collectors Edition With Special Guest Cameo Garfield from Garfield: A Tail of 2 Kitties (Timur's Illinois Version)®'s box includes:
Rulebook (Explains the rules. What did you think was in this?!)
The 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® Tome of Lore (seperate book, approximately 160,000 pages long. Details the entire anecdotal history of the mythical Du Hong, a full dossier of every single one of Adam Sandler's infringements upon the Washington Convention, a full quote un-quote yumeship continuation of G2ATO2K prominently featuring Nigel the Ferret, the fully-written DNA of a spineless banana in 2-point font, a light-novel adaptation of the entirety of HouseMD documented in every known language in the present day (though, unfortunately, trapped within the confines of the Japanese writing system), a full manual on how to solve all of the political and economical problems present in Bir Tawil, and a 160,000-page exerpt of The 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® Tome of Lore 2: Electric Boogaloo, as well as other miscellaneous material not notable enough to mention). It is to be noted that reading the Tome of Lore is purely to establish a baseline context for the storyline of what is happening in 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®, as it is very difficult to understand what is going on otherwise.
A full BLUE-Ray copy of Garfield: A Tail of Two Kitties as "required viewing material" (Note: Does not include a TV or an available Blu-Ray player. The developers of 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® officially hate poor people.)
A perfectly accurate miniature model of Illinois (miniature-sized 1:100 scale model, with fully functional Metra and American highway systems, Cairo Tree intact)
2 Wii™ MotionPlus Controllers
1 Wii™ Nunchuck
A margarita directly imported from Margaritaville Queensland
Garfield from the Award-Winning 2006 Movie Garfield 2: A Tail of Two Kitties (Taxidermy) (Comes pre-defused)
Prince XII from the Award-Winning 2006 Movie Garfield 2: A Tail of Two Kitties (Non-taxidermy)
A time capsule from the year 2023, containing nothing but a fully functional analog adaptation of hit indie game Balatro, a Zillow listing of 712 Red Bark Lane, Henderson, NV (Dwayne "The Rock" Johnson's ancestral home), the entirety of the Nixon tapes, all 46 volumes of the manga adaptation of Paul, and a copy of this movie.
A LeapFrog™ Word Whammer™
A perfectly operational oubliette
A cat piano, for making music (Often a hotly-debated topic among University of Oklahoma scholars)
A Zune with an entire radio drama rendition of all text present within the game, featuring renowned Alvin and the Chipmunks and ████ actor Justin Long
A 54-card standard Bicycle playing card deck, making 54 cards in total (Ace of Spades, 2 of Spades, 3 of Spades, 4 of Spades, 5 of Spades, 6 of Spades, 7 of Spades, 8 of Spades, 9 of Spades, 10 of Spades, Jack of Spades, Queen of Spades, King of Spades, Ace of Hearts, 2 of Hearts, 3 of Hearts, 4 of Hearts, 5 of Hearts, 6 of Hearts, 7 of Heats, 8 of Hearts, 9 of Hearts, 10 of Hearts, Jack of Hearts, Queen of Hearts, King of Hearts, Jacob Rabon IV, Ace of Diamonds, 2 of Diamonds, 3 of Diamonds, 4 of Diamonds, 5 of Diamonds, 6 of Diamonds, 7, 8 of Diamonds, 9 of Diamonds, X of Diamonds, Jake of Diamonds, Queen of Diamonds, King of Diamonds, Ace of Clubs, Deuce of Clubs, 3 of Clubs, 4 of Clubs, 5 of Clubs, 6 of Clubs, 7 of Blubs, 8 of Clubs, 9 of Clubs, 10 of Clubs, Joker of Clubs, Queen of Clubs, King of Clubs, Tiny Joker, Big Joker)
The Rules Card (The entirety of the Rulebook compressed into a 2.5x3.5 inch space without compromise)
Radical-looking skateboard
16 copies of Timur's chess set, making for 448 pieces in total (Kings, Pawns, Knights, Rooks, Ferz, Viziers, Giraffes, Vanguards, Elephants, Camels, and War Engines), for each player color
Rubber chicken chess piece
Miniature cardboard cutouts of all 43 Governors of Illinois in one frame, standing around like awkward cheerleaders posing for a photo, including Barack Obama solely for notoriety purposes
2 Chinese d6
A foldable paper 陸戰棋 board
16 copies of a Taikyoku shogi chess set, making 6432 pieces in total (Kings, Crown princes, Great generals, Gold generals, Right generals, Left generals, Rear standards, Free kings, Free dream-eaters, Wooden doves, Ceramic doves, Earth dragons, Free demons, Running horse, Beast cadets, Tengus, Right mountain eagles, Left mountain eagles, Fire demons, Whales, Running rabbits, White tigers, Turtle-snakes, Incense chariots, Reverse chariots, Fragrant elephants, White elephants, Turtle doves, Flying swallows, Fowl officers, Rain dragons, Forest demons, Mountain stags, Running pups, Running serpents, Side serpents, Great doves, Running tigers, Running bears, Nature spirits, Buddhist devils, Guardians of the gods, Sumo wrestlers, Silver generals, Drunken elephants, Neighboring kings, Gold chariots, Side dragons, Running stags, Running wolves, Angle generals, Flying generals, Right tigers, Left tigers, Right dragons, Left dragons, Beast officers, Natural orphans, Wind dragons, Free pups, Rushing birds, Old kites, Peacocks, Water dragons, Fire dragons, Copper generals, Pheonix masters, Kirin masters, Silver chariots, Vertical bears, Cassia horses, Pig generals, Chicken generals, Pup generals, Horse generals, Ox generals, Center standards, Side boars, Silver rabbits, Gold stags, Lions, Fowl cadets, Great stags, Fierce dragons, Woodland demons, Vice generals, Stone chariots, Cloud eagles, Angle movers, Flying chariots, Side wolves, Flying cats, Mountain hawks, Vertical tigers, Soldiers, Little standards, Cloud dragons, Copper chariots, Running chariots, Ram's-head soldiers, Fierce oxen, Great dragons, Gold birds, Dark spirits, Devas, Wood chariots, White foals, Left howling dogs, Right howling dogs, Side movers, Prancing stags, Water oxen, Fierce leopards, Fierce eagles, Flying dragons, Poisonous serpents, Flying geese, Strutting cows, Blind dogs, Water generals, Fire generals, Pheonixes, Kirins, Hook movers, Little turtles, Great turtles, Capricorns, Glorpos, Tile chariots, Vertical wolves, Side oxen, Donkeys, Flying horses, Fierce bears, Angry boars, Evil wolves, Wind horses, Flying chickens, Old monkeys, Huai chickens, Northern barbarians, Southern barbarians, Western barbarians, Eastern barbarians, Fierce stags, Fierce wolves, Treacherous foxes, Center masters, Peng masters, Earth chariots, Vermillion sparrows, Blue dragons, Enchanted badgers, Horsemen, Dingles, Swooping owls, Climbing monkeys, Cat swords, Swallow's wings, Blind monkeys, Blind tigers, Ox chariots, Side flyers, Blind bears, Old rats, Square movers, Coiled serpents, Reclining dragons, Fre eeagles, Lion hawks, Chariot soldiers, Vertical soldiers, Wind generals, River generals, Mountain generals, Front standards, Horse soldiers, Wood generals, Ox soldiers, Earth generals, Boar soldiers, Stone generals, Leopard soldiers, Tile generals, Bear soldiers, Iron generals, Great standards, Great masters, Right chariots, Left chariots, Side monkeys, Vertical movers, Flying oxens, Longbow soldiers, Vertical pups, Vertical horses, Cannon soldiers, Dragon horses, Dragon kings, Sword soldiers, Horned hawks, Flying eagles, Spear soldiers, Vertical leopards, Fierce tigers, Crossbow soldiers, Roaring dogs, Lion dogs, Dogs, Go-betweens, Pawns). And also the board.
1 Grimoire, 18 Shroud tokens, 30 Night tokens, 4 Info tokens, 2 metal clips, 20 Life tokens, 18 Vote tokens, Setup sheets, Traveler sheets, Jinx sheets, Night sheets, Character almanacs, and Character tokens, reminder tokens, and character sheets for all 90 Townsfolk, Washerwoman (You start knowing that 1 of 2 players is a particular Townsfolk), Librarian (You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)), Investigator (You start knowing that 1 of 2 players is a particular Minion), Chef (You start knowing how many pairs of evil players there are), Empath (Each night, you learn how many of your 2 alive neighbors are evil), Fortune Teller (Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a demon to you), Undertaker (Each night*, you learn which character died by execution today), Monk (Each night*, choose a player (not yourself): they are safe from the Demon tonight), Ravenkeeper (If you die at night, you are woken to choose a player: you learn their character), Virgin (The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately), Slayer (Once per game, during the day, publicly choose a player: if they are the Demon, they die), Soldier (You are safe from the Demon), Mayor (If only 3 players live and no execution occurs, your team wins. If you die at night, another player might die instead), Grandmother (You start knowing a good player & their character. If the Demon kills them, you die too), Sailor (Each night, choose an alive player: either you or they are drunk until dusk. You can't die), Chambermaid (Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability), Exorcist (Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are and then doesn't wake tonight), Innkeeper (Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk), Gambler (Each night*, choose a player & guess their character: if you guess wrong, you die), Gossip (Each day, you may make a public statement. Tonight, if it was true, a player dies), Courtier (Once per game, at night, choose a character: they are drunk for 3 nights & 3 days), Professor (Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected), Minstrel (When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow), Tea Lady (If both your alive neighbors are good, they can't die), Pacifist (Executed good players might not die), Fool (The first time you die, you don't), Clockmaker (You start knowing how many steps from the Demon to its nearest Minion), Dreamer (Each night, choose a player (not yourself or Travellers), you learn 1 good and 1 evil character, one of which is correct), Snake Charmer (Each night, choose an alive player: a chosen Demon swaps characters and alignments with you and is then poisoned), Mathematician (Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability), Flowergirl (Each night*, you learn if a Demon voted today), Town Crier (Each night*, you learn if a Minion nominated today), Oracle (Each night*, you learn how many dead players are evil), Savant (Each day, you may visit the Storyteller to learn 2 things in private: 1 is true and 1 is false), Seamstress (One per game, at night, choose 2 player (not yourself): you learn if they are the same alignment), Philosopher (Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk), Artist (Once per game, during the day, privately ask the Storyteller any yes/no question), Juggler (On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct), Sage (If the Demon kills you, you learn that it is 1 of 2 players), Acrobat (Each night*, choose a player: if they are or become drunk or poisoned tonight, you die), Alchemist (You have a Minion ability. When using this, the Storyteller may prompt you to choose differently), Alsaahir (Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins), Amnesiac (You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are), Atheist (The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]), Balloonist (Each night, you learn a player of a different character type than last night. [+0 or +1 outsider]), Banshee (If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination), Bounty Hunter (You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]), Cannibal (You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution), Choirboy (If the Demon kills the King, you learn which player is the Demon [+ the King]), Cult Leader (Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins), Engineer (Once per game, at night, choose which Minions or which Demon is in play), Farmer (When you die at night, an alive good player becomes a Farmer), Fisherman (Once per game, during the day, visit the Storyteller for some advice to help your team win), General (Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither), High Priestess (Each night, learn which player the Storyteller believes you should talk to most), Huntsman (Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk [+ the Damsel]), King (Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King), Knight (You start knowing 2 players that are not the Demon), Lycanthrope (Each night*, choose an alive player. If good, they die & the Demon doesn't kill tonight. One good player registers as evil), Magician (The Demon thinks you are a Minion. Minions think you are a Demon), Nightwatchman (Once per game, at night, choose a player: they learn you are the Nightwatchman), Noble (You start knowing 3 players, 1 and only 1 of which is evil), Pixie (You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die), Poppy Grower (Minions and Demons do not know each other. If you die, they learn who each other are that night), Preacher (Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability), Princess (On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight), Shugenja (You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary), Steward (You start knowing 1 good player), Village Idiot (Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]), Broker (The Demon receives 4 bluffs, but 2 are in-play characters. If you die, they learn which are in play), Tattletale (You start knowing 2 characters, exactly 1 of which is in play), Postmaster (Each night, you learn a not-in-play character), Bootblack (Each night, you learn how many alive Outsiders have at least one alive neighbor who is evil [+1 Outsider]), Smuggler (Each night*, choose any number of players: if more than 1 is evil, you die), Thespian (Each night*, choose a player: if they are the Demon, you die & no one else can die tonight), Pessimist (Each night*, choose 2 alive players: you learn which, if either, is more likely to die tonight), Understudy (Each night*, choose a player: if they die tonight, you die instead & they learn that they were protected), Matchmaker (Each night*, you may choose 2 alive players (not yourself): if they differ in alignment, one of them dies), Witness (Each night*, learn what type of character killed a specific player tonight. If you are chosen, you are drunk until dawn), Lamplighter (Each night*, choose a player (not yourself): they & players (other than yourself) who choose them cannot die tonight), Chauffeur (Each night*, choose an alive player (not the same as last night & not yourself): if they are a Townsfolk, you cannot die tonight), Inquisitor (Once per game, in day, publicly choose a player: they answer a yes/no question of your choice truthfully or die tonight), Sculptor (You start knowing a player. Each night*, you learn the alignment of their most recent nomination), Physician (Each night, choose two players (not yourself): they are sober, healthy & get true info tonight. The 1st time the Demon kills one, you learn the Demon type), Mortician (Each night*, if a player died by execution today, you learn if either of their living neighbours are evil), Merchant (Once per game, at night*, choose to learn the characters of players that have nominated you), Actor (Once per game, during the day, publicly guess 3 players' character types (not yourself, 1 guess per type). That night, you learn how many you got correct), Blacksmith (The 1st time the Demon kills you, you live & gain a not-in-play Townsfolk ability), Scholar (The first time you nominate a living Outsider, they immediately become a not-in-play Townsfolk [+1 Outsider]), Thaumaturge (Each night, choose a player. The first Minion ability that targets this player targets that Minion instead. A Minion, if chosen, learns you are 1 of 2 players), 30 Outsiders, Butler (Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too), Saint (If you die by execution, your team loses), Recluse (You might register as evil & as a Minion or Demon, even if dead), Drunk (You do not know you are the Drunk. You think you are a Townsfolk character, but you are not), Goon (Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment), Lunatic (You think you are a Demon, but you are not. The Demon knows who you are and who you choose at night), Tinker (You might die at any time), Moonchild (When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die), Mutant (If you are "mad" about being an Outsider, you might be executed), Sweetheart (When you die, 1 player is drunk from now on), Barber (If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters), Klutz (When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses), Damsel (All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses), Golem (You may only nominate once per game. When you do, if the nominee is not the Demon, they die), Hatter (If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be), Heretic (Whoever wins, loses & whoever loses, wins, even if you are dead), Hermit (You have all Outsider abilities [-0 or -1 Outsider]), Ogre (On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned), Plague Doctor (When you die, the Storyteller gains a Minion ability), Politician (If you were the player most responsible for your team losing, you change alignment & win, even if dead), Puzzlemaster (1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info), Snitch (Each Minion gets 3 bluffs), Zealot (If there are 5 or more players alive, you must vote for every nomination), Snakebite (You have a Townsfolk ability & think you are them. Each night*, a player you chose since dawn might die, even if they can't), Pariah (If you are executed, you become evil), Rabble-Rouser (If one of your alive neighbors chooses one or more players, you might be substituted for one of their choices), Curator (If you died today or tonight, the Demon may choose a player & a non-Demon character they become (if not in play)), Twins (You start knowing a player: if either of you are executed, all Townsfolk are drunk until dusk tomorrow), Winemaker (Your Townsfolk neighbours are drunk, but every other night, you are drunk until dusk, even if you are dead), Bad Omen (You do not know you are a Bad Omen. You think you are a Townsfolk, but you receive false information. You might register as evil, even if dead), 35 Minions, Poisoner (Each night, choose a player: they are poisoned tonight and tomorrow day), Spy (Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead), Baron (There are extra Outsiders in play [+2 Outsiders]), Scarlet Woman (If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count), Godfather (You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die [-1 or +1 outsider]), Devil's Advocate (Each night, choose a living player (different to last night): if executed tomorrow, they don't die), Assassin (Once per game, at night*, choose a player: they die, even if for some reason they could not), Mastermind (If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses), Evil Twin (You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live), Witch (Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability), Cerenovus (Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed), Pit-Hag (Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary), Boffin (The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which), Boomdandy (If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies), Fearmonger (Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player), Goblin (If you publicly claim to be the Goblin when nominated & are executed that day, your team wins), Harpy (Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die), Marionette (You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]), Mezepheles (You start knowing a secret word. The 1st good player to say this word becomes evil that night), Organ Grinder (All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk), Psychopath (Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo), Summoner (You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]), Vizier (All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately), Widow (On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play), Wizard (Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature), Wraith (You may choose to open your eyes at night. You wake when other evil players do), Xaan (On night X, all Townsfolk are poisoned until dusk. [X Outsiders]), Omen (Things you are "mad" about might come true), Gorgon (Each night*, you learn which players chose you (since dawn); you may choose 1 of them: they die), Crescendo (If you die by execution, tonight, you may decide that players who die tonight die tomorrow night instead, plus 1 extra, Temptress (On your 1st night choose two players: they learn that they were chosen. The 1st time one of them dies by execution, the other becomes evil that night), Glykon (You might register as good. Until dawn, players you nominate register as the opposing alignment & if a Townsfolk, are also poisoned), Augur (If a Townsfolk nominates you, they immediately become a Bad Omen), Arbiter (Each night, you may make a rule, agreed to by the Storyteller. If a good player breaks that rule, at night, choose a player: they die), 25 Demons, Imp (Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp), Zombuul (Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead), Pukka (Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy), Shabaloth (Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated), Po (Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight), Fang Gu (Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]), Vigomortis (Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]), No Dashii (Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned), Vortox (Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins), Al-Hadikhia (Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die), Kazali (Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]), Legion (Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]), Leviathan (If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins), Lil' Monsta (Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]), Lleech (Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead), Lord of Typhon (Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]), Ojo (Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies), Yaggababble (You start knowing a secret phrase. For each time you said it publicly today, a player might die), Tarantella (There is 1 alive poisoned player; you know their character. If chosen by Townsfolk, their poison moves to the chooser), Deathgripp (Each night, choose an alive player. If the player you chose last night is alive, they die. If not, their good living neighbors die), Grist (Each night*, choose a player: they die. If you are killed by an ability, a Minion becomes an evil Grist), Veni Vidi Vici (Each night*, choose a player: they die. If you kill yourself and no Outsiders live, evil wins instead. [exactly 3 Outsiders]), Spree (Each night*, choose any number of players and their good characters: if correct, they all die. If you chose no-one, a player dies), Caesar (Each night*, choose a player: they die. The 1st time an evil player dies by execution, that night, choose an additional player: they die), Hannibal (You think you are a good character, but you are not. Minions learn 3 bluffs. Each night*, a player might die. The 1st Hannibal to die, becomes good. [+1 Hannibal]), 20 Travellers, Scapegoat (If a player of your alignment is executed, you might be executed instead), Gunslinger (Each day, after the 1st vote has been tallied, you may choose a player that voted: they die), Beggar (You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy), Bureaucrat (Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow), Thief (Each night, choose a player (not yourself: their vote counts negatively tomorrow), Butcher (Each day, after the 1st execution, you may nominate again), Bone Collector (Once per game, at night*, choose a dead player: they regain their ability until dusk), Harlot (Each night*, choose a living player: if they agree, you learn their character, but you both might die), Barista (Each night, until dusk, 1) A player becomes sober, healthy, and gets true info, or 2) their ability works twice. They learn which), Deviant (If you were funny today, you cannot die by exile), Apprentice (On your first night, you gain a Townsfolk ability (if good), or a Minion ability (if evil), Matron (Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private), Voudon (Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required), Judge (Once per game, if anothe rplayer nominated, you may choose to force the current execution to pass or fail), Bishop (Only the Storyteller can nominate. At least 1 opposing player must be nominated each day), Cacklejack, (Each day, choose a player: a different player changes character tonight), Gangster (Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees), Gnome (All players start knowing a player of your alignment. You may choose to kill anyone who nominates them), Architect (Each night*, choose a player: 1) they become a not-in-play character of the same type, or 2) they swap characters with a player of the same type), High Priest (Each day, publicly choose a unique living player to bless: if a majority of players agree, something good happens to them), Ferryman (On the final day, all dead players regain their vote token), 14 Fableds, Angel (Something bad might happen to whoever is most responsible for the death of a new player), Buddhist (For the first 2 minutes of each day, veteran players may not talk), Doomsayer (If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies), Hell's Librarian (Something bad might happen to whoever talks when the Storyteller has asked for silence), Fiddler (Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win), Revolutionary (2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely), Toymaker (The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info), Djinn (Use the Djinn's special rule. All players know what it is), Duchess (Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info), Fibbin (Once per game, 1 good player might get incorrect information), Sentinel (There might be 1 extra or 1 fewer Outsider in play), Spirit of Ivory (There can't be more than 1 extra evil player), Deus Ex Fiasco (At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it), Peanut Gallery (Before characters are drawn, spectators choose one player. They win and lose with that player), and 8 Lorics, Big Wig (Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die), Bootlegger (This script has homebrew characters or rules), Gardener (The Storyteller assigns 1 or more players' characters), Hindu (The first 4 players to die are immediately reincarnated as Travellers of the same alignment), Pope (There are duplicate good characters in play. They might also be bluffs), Storm Catcher (Name a good character. If in play, they can only die by execution, but evil players learn which player it is), Tor (Players don't know their character or alignment. They learn them when they die), Zenomancer (One or more players each have a goal. When achieved, that player learns a piece of true info), Parasitoid (On Night 1, players learn another player. If the second dies or is executed, the first dies or is executed instead), Pyro (There are no nominations. At the end of each day, the player with the most players pointing at them is executed. Dead players who point at themselves are not counted)
An unmanned McDonalds.
Monopoly Main Board, Monopoly Second Board, Jail Board, Card Draw Board, Card Discard Board, Pyramid Card Draw/Discard Board, Global Event Board, 2 White Dice, 1 Green Dice, 1 Blue Dice, 1 Teal Dice, 1 Monopoly Speed Red Die, 1 Monopolier Speedier Orange Die, 1 Monopoleme Scheme Yellow Die, 2 Investment Grey Dice, 1 Mystery Card Die, 2 Jail Die, 69 Tokens, 100 Chance Cards, 100 Community Chest Cards, 100 Shenanigans Cards, 100 Shady Business Cards, 50 Revised Public Works Cards, 50 Public Works Buildings, 6 Pyramid Scheme Cards, 6 Risky Pyramid Scheme Cards, 6 More "Pyramid Scheme Grows!" Cards, 6 More "Pyramid Scheme Collapses!" Cards, 50 Revised Employee Cards, 50 Global Event Cards, 60 Travel Vouchers, 6 Rideshare Vouchers, 30 Stock Certificates, 11 Train Depots, 4 Cab Stands, 4 Harbor Ports, 4 Airport Terminals, 4 Monorail Stations, 4 Cell Block Deeds, 40 Roll Three Cards, 150 Houses, 50 Hotels, 30 Skyscrapers, 10 Auction Decks, 10 Calculators, 10 Money Counters, 10 Investment Tracker Counters, 10 Pyramid Scheme Value Counters, 10 Jail Counters, 10 Court Fees Counters, 1 Jackpot Tracker Counter, 1 Pool Tracker Counter
The souls of 36 unfortunate autistic children
14 flashcards, featuring the words "Spiral Staircase, Rhinoceros Beetle, Desolation Row, Fig Tart, Rhinoceros Beetle, Via Dolorosa, Rhinoceros Beetle, Singularity Point, Giotto, Angel, Hydrangea, Rhinoceros Beetle, Singularity Point, Secret Emperor" all depicted in a pictographic style, similarly to the flashcard learning app Chineasy
5 34x23 inch paper hex grid maps scaled at 8km per hex, when placed together, forms a 34x115 inch board
Hot-air registers, return air vents, radiators, cast iron, cooling systems, condenser, reheat coils, heating convectors, dampers, concentrators, dilute solutions, heat exchangers, absorbers, evaporators, solution pumps, evaporator recirculating pumps, spiral lock-seam/standing rib design ducts, double-wall ducts, Loloss™ Tee, flat oval, round duct with perforated inner liner, insulation, outer shell, HVAC systems, crude air distribution systtems, windows, water supplies, drains, bathtubs, urinals, sinks, drinking fountains, water heaters, coolers, expansion tanks, pressure relief valves, flow control, branch vent, downspout, soil stacks, waste stacks, fire protection equipment, smoke detectors, sprinklers, flow detectors, dry pipe valves, O.S.&Y. gate valves, water motor alarms, visual annunciation devices, hose racks, hose reels, 2.5" valves, 1.5" valves, foam systems, gaseous suppression systems, daisy-chain wiring, star wiring, electrical metallic tubing, rigid conduits, wireways, bus ducts, underfloor ducts, cellular floors, raised floors, No. 36 ~ No. 0000 (#4/0) wires, electrical boxes, 3 duct junction boxes, plug-in receptacles, 3-prong grounded duplexes, pots or pans or cans, switch plates, switches, swing pole, dimmer, remote, circuit breakers, fuses, lead, tin, copper, silver, voltage class from 12, 24, 125, 250, 600, 5000 and up, lights, incandescent, combustion, no flame arc, gas filled, tipless, inside frosted, decorative, general service, 10,000 watt aviation picture studio, projection, signal, Christmas tree, arc projector, photoflood, mercury, sodium, glow, sun, flash, black light, water cooled, germicidal, purple X, ozone, fluorescent, Slimline, Lumiline, Circline, roguh service, Q coated, Bonus A-line, 75000 watt, Quartzline, special service, DVY, DFC, iodine cycle, axial quartz, halogen cycle, bi-post, heat, brooder, red bowl therapy, silver neck brooder, quartz infrared, bent-end infrared, iodine cycle infrared, RSC base, red filter, Marc 300, Lucalox, multi-vapor, e-bulb mercury, 1600 watt multivapor, Watt-Miser II, Magicube, Flash Bar, FLip-Flash, GE-500, composite, discharge forward lighting, Precise, 35.5 lumens, white Lucalox, standby Lucalox, high output Lucalox, Halarc 32 watt, Halarc 100 watt, Staybright XL, high intensity Biax, metal halide, public address, intercom, radio, TV, CCTV, I have a trial that I have to attend tommorow and this is how I'm preparing for it, SATV< VSAT, telephone (PAX, PBC), data, signal multimedia designs, BAS, BMS, BMAS automation, casings, baseboards, finished floors, linoleum, cement, fast setting, coloured, fiber reinforced, self-leveling, mortar, high early-strength, sand mix, silica sand, plastic, hydraulic, sheet vinyl, tile, cork tile, terrazo, rubber, carpeting, epoxy, ceramic and stone, slate, aputitsiarvaq, marble, white, Danby Imperial, COlorado Yule, Carrara, black, green, hardwood, overlay, strip flooring with alternate joints, herringbone, inlaid, basket weave, Arenberg, Chantilly, Versailles parquet, redwood, treated western hemlock, yellow pine, cedar, wood polymer, Engelman spruce, pecan, southern magnolia, Colorado spruce, alpine fir, american beech, northern red oak, Canada Hemlock, red maple, sugar maple, eastern white pine, butternut hickory, shagbark hickory, american plane tree, eastern black walnut, ponderosa pine, white fir, northern catalpa, common bald cypress, american sweet gum, bur oak, California live oak, mahogany, Douglas fir, eastern cottonwood, subfloor, sheathing, drywall, insulating material, polyicynene, sills, sill plates, sill sealer, rebar, anchor bolds, footings, foundation walls, bricks, split paver, red bullnose, wall studs, firestopping, braces, floor joists, end joists, ledgers, bridgins, girders, double plate, gable studs, ceiling joists, rafters, kingposts, struts, side posts, ridge beams, collar ties, gussets, furring strips, bed molding, risers, treads, two large newel posts, curved bannister supported by countless balusters, wallpaper, veneer plaster, Baldwin locks, glass, clear, reflective, insulated, heat-resistant, switchable, tintled, bad-guy, antique, tin-plated steel, factory-painted steel, brass, nail, screw, sheet-metal, particleboard, drywall, concrete, drive, aluminium, silicon bronze, solid brass, mechanically galvanized steel, yellow-zinc plated, stainless steel, epoxy coated, black finish, Durocoat, roof, pitched, gable, hip, lean-to, flat, sawtooth, monitor, ogee, bell, dome, helm, sloped, hip-and-valley, conical, pavilion, rotunda, imperial, mansard, westwork, ziggurat, brise-soleil, trompe l'oeil, fenestration, tierceron rib, coffering, tholos, strapwork, stoa, egg-and-tongue, sala terena, absidiole, rotunda, revetments, reredos, flying buttresses, retablo, herm, belveder, pavillion, pastas, narthex, lunettes, dormers, cottage orné, pendentives, cheek-walls, cavetto, abutment, vaulted chambers, quadripartite, lierne vaults, Mihrab domes, turrets, minarets, minbars, porticoes, peristyles, tablinums, compluviums, impluviums, atriums, alas, excedras, androns, fauces, posticums, peristylums, vestibules, arcades, apses, naves, naos, pronaos, opisthodomos, nymphaeum, internal crepidoma, courtyards, paradegrounds, bailey, demilune, caponiere, tenaille, flank, postern, rampart, face, bastion, embrasure, curtain, keep, brattice, merlon, battlement, pilasters, pillars, friezes, entablatures, architraves, facades, pedimetns, stylobates, triglyphs, scotia, torus, fillets, finials, fltes, capitals, ionic, doric, corinthian, votules, abacuses, rosettes, acanthus leaves, metopes, guttas, mutules, acroterions, dentils, Picture that. In your dreams. modillions, trefoil, tudor, stilted, horseshoe, ogee, lancet, equilateral arches, basket handle, key-stone, pier, spandrel, voussoir, springer, import, multipied by 16 for all player colours
1800 military counters, of various types, such as Mechanized Infantry, Motorized Infantry, Motorcycle Infantry, Motorized Machinegun, Motorized Heavy Weapons, Motorized Marines, Infantry, Commandos, Motorized Mountain Infantry, Airborne Infantry, Machine Guns, Heavy Weapons, Marines, Tanks, Camel Recons, Recons, Motorcycle Recons, Armored Recons, Armored Cars, Artillery, Airborne Artillery, Self-propelled Artillery, Coast Defense artillery, Anti-tank, Tank testroyer, Anti-tank/Anti-aircraft, Anti-air, Heavy anti-air, Engineer, Railroad Engineer, Road Construction, Trucks in Convoy, German Squadron Ground Support Units, Commonwealth/Italian Squadron Ground Support Units, Tank Delivery (CW) / Tank Recovery (GM) Squadrons, Axis POWs, CW POWs, Axis Prisoner Guards, CW Prisoner Guards, Desert Raiders, Commonwealth Warships, Axis Coastal Shippings, Infrantry Replacement Points, Gun Replacement Points, Tank Replacement Points, Game-turn marker, Operations Stage markers, Initiative markers, Rain storm markers, Construction Underway markers, Supply Dump markers, Airfield markers, Air landing strip markers, Flying Boat basin markers, Flying Boat Alighting Area markers, Temporary Repair Facility markers, Unknown Minefield markers, Real Minefield markers, Dummy minefield markers, Fortification Level 1 markers, Fortification Level 0 markers, Pinned markers, Road Ends markers, Construction Underway markers, Destroyed Road markers, Railroad markers, Blocked Harbor markers, Destroyed Railroad markers, Repair Facility Damaged markers, Italian Single-wing Fighters, CW/German Fighters, Italian Biplane fighters, Bombers, Flying boats, Dive bombers, Transport, Mined Harbor markers, Axis POW Camp markers, CW POW Camp markers, Destroyed Tanks, Broken Down Vehicles, Abandoned Vehicles, Short of Stores and/or Water marker, Destroyed pipelines, Offroad/Track markers, Air bombardment/Artillery barrage impact markers, Destroyed pipeline markers, In Training markers, Reserve 1 markers, Reserve 2 markers, Depleted Markers, Town/Village Well markers, Engaged markers, In Contact markers
12 logistical sheets
3 plastic counter storage trays
1 Military Die
1000 live ready-to-hatch spider eggs in a Ziploc bag with holes poked through it for breathability
Note that, to account for multiple concurrent states of the game within the past, future, and alternate universe, at leastItalic text 100 copies of the game should be bought to be able to play one proper game of 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®.
Additionally, note that all game components are choking friendly and, when digestible, are not toxic,
How to Play
How it feels to play Fighdimtaithecamforbludontheecksfiftwopick:Ultpyrsk:Thedeswar:Nighfortwoforthreyjoo(Fourayjforanduntd)(Nontocks)(Norrheawreck)(Weplayconfourthewe)(Coledwitspegecamgarfrogarataleofftokit)(Timilver) on a hot summer day in suburban Dieselpunk America while drinking lemonade and eating ancestral pizza and playing by the poolside while the kids in the other house sing sweet nothings with Cocomelon ambience embellishing a great air of sophisticationPlease make sure only the Storyteller can see all contents within the Grimoire. All players sit in a circle. The Storyteller passes out a copy of the current script to every player, and brings each player one-on-one discussions to reveal their role and perform their Night 1 Actions.
Let each player privately state their wished alignment for all 3 directions of alignments (Axis/Commonwealth, White/Black, Forwards/Backwards, Token)
Have the Storyteller grab the deck of 54 playing cards.
Set up and lay out every single board onto the table/floor for all to easily see. Lay out the... Taikyoku Board, Luzhanqi Board, Map of Illinois, Map of North Africa, Monopoly Main Board, Monopoly Secondary Board, Cat Piano, Jail Board, Card Draw Board, Card Discard Board, Pyramid Card Draw/Discard Board, Global Event Board, Timur's Chessboard, Deck of 54 cards, Zune, Oubliette, Word Whammer, Wii Motion Plus Controller, and Rulebook. They can be arranged in the most convenient format, but they must be at least out of the packaging.
Stack the Map of Illinois over the map of North Africa, such that the city of Carthage lines up with the city of Chicago. Note how the Map of Illinois is opaque enough for the map of North Africa to be seen under it.
Have all necessary materials on standby in the event of 5-dimensional altinerate universe or time travel shenanigans. Be ready to set up an entirely seperate game within 10 seconds on sudden notice.
Make sure that each player has fully read all 10 volumes of the 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® Tome of Lore, and have fully memorized the Rulebook. Section 249.3 of the Rulebook should properly detail the specific methods of running the 90-minute Proficiency Quiz, with both a 50-question Multiple choice test and a 10-question Free response test. Please refer to that in the future.
Have the Storyteller take the 54 playing cards out of their deck.
Each player must be given a shoulder massage. Please refer to the Shoulder Massage Proficiency Test for an accurate guideline on how to rate your shoulder massagges the best.
Complete a full game of Wordle Minesweeper on hard-mode difficulty.
Have the Storyteller scatter the 54 playing cards on the ground. There is no adequate metric for how well "scattered" the cards should be.
Each player must be sitting criss-cross-applesauce.
Note that if you leave the premises of the game while the game is active, you are immediately eliminated. You are also not allowed to eat, sleep, or drink while playing the game.
Now you're finally ready to play the game!
Have the players pick up the cards.
Congratulations! You just finished a game of 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV®! Give yourself a pat on the back, tell your mother that you love her, and pour a glass of alcohol for a job well done! (Note: 5DTTCfBotE52PUPSTDW1940-43Jr.FA4aUNTNRR!WPCftWCEWSGCGfG2ATO2KTIV® bypasses local alcohol regulation laws.)