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{{#css:.section:not(:target),.section:target~#episode{display:none}}
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<noinclude>[[Category:Episodes (official)]]</noinclude>
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<div id=transcript class=section>
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{{Episode nav}}
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== Level 1 ==
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{{Dia|width=390px|Cellphone|Whoa! Hold on a second; this place doesn't look familiar. What happened? I don't remember anything!}}
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{{Dia|width=390px|Cellphone|Let me see if I noted anything down that can jog my memory...}}
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{{Dia|width=390px|Cellphone|Oh yeah, Epic Evil got eaten by Evil EVIL Cake Pop¡¡¡¡¡.}}
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{{Dia|width=390px|Cellphone|I guess I'll have to round them all up and try to figure out how to escape.}}
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{{Dia|width=390px|Cellphone|This'd better not take too long; I've got an entry to finish!}}
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{{DiaEmpty|mh=y|width=490px|Use the '''arrow keys''' to move and '''space''' to jump.}}
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== Level 2 ==
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{{DiaEmpty|mh=y|width=490px|Just a heads up; if you die, you'll have to reset the level yourself using the '''P''' key.}}
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== Level 4 ==
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{{DiaEmpty|mh=y|width=490px|Use the '''↑''' key to pick up this '''{{#tag:span|ugly|style=color:red}}''' wooden box. Press '''↑''' again to throw it away, and press '''↓''' to set it down.}}
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== Level 10 ==
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{{Dia|width=390px|The Wiki Machine|i'm the wiki machine!}}
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{{DiaEmpty|mh=y|width=490px|Use '''Z''' to switch characters.}}
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== Level 22 ==
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{{DiaEmpty|mh=y|width=490px|Use '''X''' to cycle through characters in reverse.}}
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== Level 71 ==
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:This level has messages that appear when the player nears an NPC.
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{{Bia|PSB|You have to throw the HTTP in the spike pit here. I mean, if you didn't already figure that out.}}
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== Level 73 ==
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:This level has messages that appear when the player nears an NPC.
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{{Bia|PSB|Erm, talk about awkward...<br>This is the dreaded, [font_size{{=}}150][color{{=}}#f33][b]the pit that softlocks you[/b][/color][/font_size]!}}
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== Level 85 ==
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{{Dia|width=390px|Jurta|meow (official)}}
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== Level 100 ==
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{{DiaEmpty|mh=y|width=490px|You can now play as '''Luigi'''.}}
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{{Dia|width=390px|Ostrich A|shit wrong season}}
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''Mehhh''<br>
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''I don't feel like adding the rest of the dialogue...''<br>
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—the lazy seal[[My Math Homework#We Asked Joe Biden that 9+10 equals 19! This is his answer|21]]
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</div>
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<div id=gallery class=section>
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{{Episode nav}}
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<gallery>
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10b is a game.png|guys I think 10b might actually be a game
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10b dev version.png|A leaked screenshot of the [[secret]] testing level!
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</gallery>
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As the game is lost media, there are no in-game screenshots of the released version.
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</div>
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<div id=episode>
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{{Episode nav}}
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{{Infobox
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| bodyclass =vcard outcell
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| bodystyle =text-align: left; width: 300px;
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| above =10b
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| aboveclass =vcard; incell_top
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| labelstyle =background: transparent; width: 65px;
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| headerstyle =background: #DEDEE2;
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| datastyle =text-align: left;
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| image =[[File:10b is a game.png|300px]]
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| caption =<div style="padding-top: 0.3em; line-height: 1.2em;">''The thumbnail of the episode's announcement video''</div>
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| label3 =Genre
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| data3 =Puzzle platformer
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| label4 =Release date
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| data4 =June 27th, 2024
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| label5 =
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| data5 =
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| label6 =
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| data6 =
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| header20 =Episode Information
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| label21 =Duration
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| data21 =10:53.75 (TAS)
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| label22 =Deaths
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| data22 =39 intended (3 in TAS)
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| label23 =
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| data23 =
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| label24 =
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| data24 =
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}}
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[[10b]] (known during development as '''5biki Camp 2''') is the [[2|second]] part of the [[Challenge 10: Episodes|10th challenge]] of [[The Wiki Camp 2]]. Instead of an episode, this part was a [[game]]. The game is a [[mod]] of the original [[Flash]] version of ''[[BFDIA 5b]]'' because modding the HTML5 port was too hard. As a consequence, the game is now [[lost media]] because [[nobody]] knows about Standalone Flash Player these days. The game is comprised of 100 main levels and 33 [[B]] levels which are unlocked by getting [[Win Token|win tokens]] (called "coins" internally) as was originally intended for the original 5b.<ref>[https://youtu.be/55CpaQlH79I?t=1066 BFDI Livestream (2013) @ 17:46]</ref>
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__NOTOC__
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== Plot ==
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The game follows the members [[Epic Evil]] (including a few eliminated members that managed to stick around) as they try to escape [[Evil EVIL Cake Pop¡¡¡¡¡]]. The game starts with [[Cellphone]] alone landing in an unfamiliar place, separated from her teammates. She sets off to find them and escape Evil EVIL Cake Pop¡¡¡¡¡. After the first series of [[puzzle]]s, she finds [[The Wiki Machine]] in a hole too deep to jump out of. After solving a simple puzzle and saving them from the hole, The Wiki Machine follows Cellphone for the rest of the journey out of Evil EVIL Cake Pop¡¡¡¡¡. The duo then encounter the [[HTTP]]—the game's equivalent of the HPRC. The following levels contain puzzles which require usage of the HTTP.
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The duo happen upon a large brick building and decide to enter. Inside, they come across [[Goomba|unique enemy]] and in the final room is a boss battle with winning recommended character [[Gay Bowser]]<ref group=note>To fit within the restrictions of 5b's engine and to avoid adding much new code, the level is actually a puzzle where you have to [[Find Mii|find]] three [[switch]]es to flip in the right order to get carryable object Gay Bowser into a lava pit so you can stand on him and cross.</ref>. After defeating Gay Bowser, the group encounter winning recommended characters [[Dr. Pepper]] and [[Ink Maker]]. Although the duo are initially unsure about these new [[User:Guy who prevents the wiki camp 2 users from making new accounts as soon as his account is created|guys]] given their previous experience, Ink Maker assures them that they're alright and that Gay Bowser didn't even do anything to them to begin with.
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Upon exiting the castle, the group meet [[Daisy]] who got trapped in the mote and so must grab boxes to help her escape. Features of her wand are used in later puzzles. A couple levels later, they meet [[Creative Commons & Copyright]] who are controlled together. Around this time, [[Professor Speaker Box]]es also start showing up in levels to give some tips or misdirection.
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A few levels later, several of the members notice the air quality lowering. The crew then enter a large [[metal]] building. Inside, they find [[Ink Critter|unique enemy]] and some uniquely grayscale puzzles. Further on, they encounter Ink Maker next to a [[Factory World|conveyor belt]] creating ink. Ink Maker reveals that he works at the ink factory and because he's a [[Good Guy Greg|good guy]], shows them a fast way out [[Ostap|through the vents]].
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Next added to the crew is [[Noah]] who didn't get trapped anywhere and was able to get walking until he got to a puzzle which required more than one person to complete. They then find [[Jurta]] and [[Teenage Trouble Claws]] who had similar stories.
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In level 99, the group encounter [[Head of Lettuce]]; the final Epic Evil member to be playable in the game.
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At level 100, they reach the very top of Evil EVIL Cake Pop¡¡¡¡¡ where there lies [[red button|a]] [[green button|series]] [[yellow button|of]] [[purple button|buttons]] only one of which teleports the crew back to normal size slightly to the right of Evil EVIL Cake Pop¡¡¡¡¡. If the player presses the wrong button, they have to go back to the start of the game and try again. They get to keep their B levels though.
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=== B levels ===
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The B levels are more challenging levels that [[:Category:Pages that diverge from the main story|don't follow what happens in the main levels]]. They're considered non-canon, as much of the dialogue is extremely out of character, and the aforementioned inability to be placed in the main story; they contain combinations of characters not seen in any levels of the main game. Some even contain just Creative Commons or just Copyright!
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== Gameplay ==
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10b's gameplay is quite similar to that of 5b.
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=== Controls ===
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* {{key press|Left}} and {{key press|Right}} — Move, select character to recover
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* {{key press|Up}} — Pick up or throw carryable [[entity]], confirm recovery
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* {{key press|Down}} — Set down carryable entity, use HTTP, cancel recovery
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* {{key press|Space}} — Jump
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* {{key press|z}} — Cycle through character control
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* {{key press|x}} — Cycle through character control in reverse
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* {{key press|c}} — Use ability
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* {{key press|r}} — Reset level
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* {{key press|Enter}} or {{key press|Shift}} — Advance through dialogue
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* {{key press|Power}} — Turn off computer
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The game includes options for alternate keyboard layouts where all actions controlled by letter keys are remapped to the keys at the [[The Toy Where You Put The Shape In The Corresponding Hole|corresponding location]] on the specified layout. Supported layouts include Dvorak, Colemak, [https://i.redd.it/htgipzjtaxo31.jpg C UIOS], and alphabetical. Colemak is selected by default. The above mappings are for QWERTY.
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=== Game mechanics ===
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[[File:HTTP.png|thumb|the HTTP's design]]
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The HPRC (Hand-powered Recovery Center) from the original 5b remains, but as a new updated recovery center called the HTTP (HyperText Transfer Protocol) called as such because of its new use of state of the art text generation APIs<ref group=note>The game does not make use of generative AI or even HTTP requests for that matter to retrieve text for the HTTP. It only displays one of five human written text blocks which are as follows:
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{{#css:
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#http1:before {
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content: " ";
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animation: http1 33s infinite step-end;
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}
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@keyframes http1 {
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0.00%{content:"I"}
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3.03%{content:"HEAR"}
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6.06%{content:"YOU"}
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9.09%{content:"CAN"}
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12.12%{content:"CLIP"}
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15.15%{content:"THROUGH"}
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18.18%{content:"WALLS"}
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21.21%{content:"IF"}
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24.24%{content:"YOU"}
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27.27%{content:"DO"}
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30.30%{content:"A"}
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33.33%{content:"SPECIFIC"}
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36.36%{content:"SERIES"}
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39.39%{content:"OF"}
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42.42%{content:"FRAME"}
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45.45%{content:"PERFECT"}
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48.48%{content:"INPUTS"}
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51.52%{content:"NEAR"}
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54.55%{content:"THE"}
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57.58%{content:"EDGE"}
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60.61%{content:"OF"}
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63.64%{content:"A"}
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66.67%{content:"WALL"}
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69.70%{content:"BUT"}
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72.73%{content:"DONT"}
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75.76%{content:"TRY"}
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78.79%{content:"IT"}
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81.82%{content:"THOUGH"}
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84.85%{content:"BECAUSE"}
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87.88%{content:"IT"}
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90.91%{content:"BREAKS"}
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93.94%{content:"THE"}
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96.97%,100%{content:"GAME"}
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}
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#http2:before {
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content: " ";
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animation: http2 22s infinite step-end;
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}
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@keyframes http2 {
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0.00%{content:"AS"}
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4.55%{content:"AN"}
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9.09%{content:"AI"}
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13.64%{content:"LANGUAGE"}
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18.18%{content:"MODEL"}
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22.73%{content:"I"}
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27.27%{content:"CAN"}
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31.82%{content:"NOT"}
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36.36%{content:"BRING"}
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40.91%{content:"PEOPLE"}
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45.45%{content:"BACK"}
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50.00%{content:"TO"}
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54.55%{content:"LIFE"}
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59.09%{content:"IS"}
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63.64%{content:"THERE"}
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68.18%{content:"ANYTHING"}
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72.73%{content:"ELSE"}
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77.27%{content:"I"}
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81.82%{content:"CAN"}
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86.36%{content:"HELP"}
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90.91%{content:"YOU"}
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95.45%,100%{content:"WITH"}
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}
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#http3:before {
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content: " ";
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animation: http3 4s infinite step-end;
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}
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@keyframes http3 {
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0.00%{content:"DO"}
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25.00%{content:"NOT"}
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50.00%{content:"READ"}
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75.00%,100%{content:"THIS"}
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}
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#http4:before {
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content: " ";
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animation: http4 6s infinite step-end;
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}
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@keyframes http4 {
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0.00%{content:"I"}
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16.67%{content:"WONDER"}
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33.33%{content:"WHAT"}
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50.00%{content:"EEPONS"}
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66.67%{content:"TASTE"}
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83.33%,100%{content:"LIKE"}
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}
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#http5:before {
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content: " ";
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animation: http5 9s infinite step-end;
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}
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@keyframes http5 {
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0.00%{content:"DOES"}
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11.11%{content:"ANYONE"}
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22.22%{content:"KNOW"}
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33.33%{content:"WHY"}
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44.44%{content:"THERE'S"}
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55.56%{content:"A FUCKING PYRAMID"}
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66.67%{content:"IN"}
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77.78%{content:"SAN"}
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88.89%,100%{content:"FRANSISCO"}
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}
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#readability-toggle:not(.mw-collapsed) + #unreadable { display:none; }
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}}
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<div class="mw-collapsible mw-collapsed" id=readability-toggle data-expandtext="unreadable? click here" data-collapsetext="back to less readable">
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* I HEAR YOU CAN CLIP THROUGH WALLS IF YOU DO A SPECIFIC SERIES OF FRAME PERFECT INPUTS NEAR THE EDGE OF A WALL BUT DONT TRY IT THOUGH BECAUSE IT BREAKS THE GAME
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* AS AN AI LANGUAGE MODEL I CAN NOT BRING PEOPLE BACK TO LIFE IS THERE ANYTHING ELSE I CAN HELP YOU WITH
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* DO NOT READ THIS
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* I WONDER WHAT EEPONS TASTE LIKE
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* DOES ANYONE KNOW WHY THERE'S A FUCKING PYRAMID IN SAN FRANSISCO
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</div>
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<div class=digiface style=color:green;font-size:20pt id=unreadable>
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* <span id=http1/>
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* <span id=http2/>
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* <span id=http3/>
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* <span id=http4/>
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* <span id=http5/></div></ref> to display [[loading screen tip|insightful messages]] on the HTTP's advanced segmented LCD display when idle.
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== Characters ==
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=== Cellphone ===
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[[Cellphone]] is the first character introduced in the game. She can jump 2.5 blocks in the air and can jump across gaps of up to 3 blocks. She dies after 13 seconds in a heat block.
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=== Daisy ===
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[[Daisy]] can jump 3 blocks in the air, can jump across gaps of up to 5 blocks, and dies after 100 seconds in a heat block. Her special ability is that she can use her wand for a variety of functions, including:
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* Shoot a star
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* Shoot a beam of light
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* Freeze water blocks and turn them into ice blocks
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** Make ice melt (reverse of the above)
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* Make a TNT block appear and it explodes, destroying nearby blocks
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* Heal people that get hurt<ref group=note>There is no damage system in 10b; when characters get hurt, they die, so this ability goes unused.</ref>
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All these actions use the same key.
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=== Creative Commons & Copyright ===
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[[Creative Commons & Copyright]] are given different stats and often start together at slightly different locations. Despite this, they are controlled together and can often become separated. Their deaths are also linked; if one dies, the other dies too. They can not pick each other up for technical reasons that would make it hard to implement.
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[[Creative Commons]] can jump 5 blocks in the air, can cross gaps of up to 4 blocks, and dies after 1 frame in a heat block.
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[[Copyright]] can jump 2 blocks in the air, can cross gaps of up to 10 blocks, and dies after 5 seconds in a head block.
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=== The Wiki Machine ===
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[[The Wiki Machine]] can jump 3 blocks in the air, can cross gaps of up to 5 blocks (though doing so is frame-perfect), and can withstand 10 whole seconds of heat. The Wiki Machine has no special abilities.
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=== The Eater of Wikis ===
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[[The Eater of Wikis]] was too scary to be put in the game.
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=== Teenage Trouble Claws ===
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[[Teenage Trouble Claws]] can jump 3 blocks in the air, 2 blocks into the ground, 9 blocks to the left, and 1 to the right. Xe is also immune to heaters and all hazards.
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=== Jurta ===
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The game's creators didn't feel like drawing all the poses for Jurta, so they instead opted to use their [[:File:Jurta_render.png|official render]] for all of them. Jurta jumps by a random height between 1 and 9 blocks, and his special ability is [[Challenge 6: Unwanted Pages#Meow|meow (official)]].
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=== Noah ===
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Unlike Jurta, all of [[Noah]]'s poses are original hand-drawn sprites. However, every artist tasked to make his sprites got tired after drawing just one, so each one is drawn by a different artist in a different art style. Noah has entirely different physics from all other characters, and can double jump.
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=== Head of Lettuce ===
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The artists got confused, so [[Head of Lettuce]]'s sprites are just an image of a cabbage. Cabbagey can not jump.
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=== Ruby ===
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[[Ruby]] from [[Battle For Dream Island Again]] has the internal ID of 0, and the creators of the mod forgot that character IDs were 0-indexed and so didn't replace ruby with anyone, leaving her in the code as a playable character in custom levels.
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=== Dr. Pepper ===
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[[Dr. Pepper]] is an NPC in all default levels, but can be made playable in custom levels. They have a pitiful jump at only 1 block, and their horizontal speed isn't much better either.
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=== Ink Maker ===
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[[Ink Maker]] is an NPC in all default levels, but can be made playable in custom levels. He has a normal jump and horizontal speed. His special abilities are making ink and having an occupation that starts with I.
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=== Spike ===
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{{Dia|Spike|OH HEY I'VE [[Super Mario Bros. 3|NEVER BEEN IN A GAME BEFORE]]. I HOPE I HAVE A DECENTLY SIZED ROLE IN THIS ONE}}
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Spike was only ever added to a single B level (B26).
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== Enemies ==
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=== Those Stupid Okiny Things with Wings ===
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[[File:Angel.png|300px]]
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They do not harm the player as they are just so angelic
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=== Goomba ===
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Unlike the ones in [[List of Super Mario games|Mario]], these can not be stomped on to despawn them due to that not being how moving entities work in 5b's engine. They can only be found in the castle levels.
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=== Spiked Shellmet ===
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{{#css:
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#mw-customcollapsible-secret img {
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animation: glow-pulse 2s ease-in-out infinite;
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}
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#mw-customcollapsible-secret:not(.mw-collapsed) + #the-secret {
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display:none;
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}
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@keyframes glow-pulse {
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0%, 100% {box-shadow: 0 0 10px #f00,0 0 20px #f00;}
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50% {box-shadow: 0 0 5px #f00;}
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}
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}}
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<div id="mw-customcollapsible-secret" class="mw-collapsible mw-customtoggle-secret">[[File:Red shellmet.png|thumb|Their sprites are reportedly taken directly from Branches's released assets.|link=]]</div>
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<div id="the-secret">[[File:Secretspike.png|thumb|I am the secret spike!<br><br>muahaha<small>hahaha<small>hahahah<small>ahahah<small>ah</small></small></small></small>|link=]]</div>
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Like the ones from ''[[BFDI: Branches]]'' except [[Pin]] and [[Coiny]] aren't in the game, so they can't be gotten rid of and also they're just moving entities on a predetermined path. They only appear in some castle levels and a few more after that.
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=== Ink Critters ===
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Little ink blobs with sentience. They can only be found in the ink factory levels.
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== Reception ==
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Nobody played it.
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=== Nobody's response ===
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10b is a game.
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== Trivia ==
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* Evil EVIL Cake Pop¡¡¡¡¡'s [[names|name]] was changed to "Evil Evil Cake Pop" in [[PAL]] regions, removing the [[Just making sure I don't fit in......|abnormal]] punctuation and capitalization.
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* [[Among]] the changes from the original game, dialogue boxes were changed to allow [[rich text]] by using a simplified [[markdown]] in the levels.txt.
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*The [[Professor Speaker Box]] NPCs use completely differently styled dialogue boxes styled after the dialogue boxes in ''[[BFDI: Branches]]''.
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** NPC messages are internally formatted using BBCode instead of markdown.
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*The Spiked Shellmet's name is actually changed from its name in ''BFDI: Branches'' (Red Shellmet).
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* Many tiles from the original 5b were reused in 10b, but with some of their [[colors]] inverted to fit with Evil EVIL Cake Pop¡¡¡¡¡'s theming. For [[example]], the spring block's piston<ref group=note>"Piston" is the internal name for the magenta part of the spring.</ref> was changed from [[magenta]] to [[green]].
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* The navbar at the top of this page doesn't take you to other pages, it uses [[waffle|#]] these things to unhide new sections of the page.
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** This may be the case for some other entries too.
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== Notes ==
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<references group=note/>
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== References ==
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<references/>
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</div>
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<noinclude>[[Category:Episodes (official)]][[Category:Game]][[Category:5b]][[Category:Lost media]]</noinclude>