Line 1:
Line 1:
−
[[Category:Deceased]]
+
{{Character infobox
+
|title=Diddy Kong
+
|image=[[File:Diddy_kong.jpg|300px|]]
+
|species=[[Non-fungible token]]
+
|pronouns=He/They
+
|first_appearance=the abyss
+
|latest_appearance=[[Super Smash Bros. Brawl]]
+
}}
−
{{Character infobox|title=Diddy Kong|image=[[File:Diddy_kong.jpg|300px|]]}}
+
'''Diddy Kong''' (ディディーコング, ''Diddy Kong''), was a character from ''[[Super Smash Bros. Brawl]]''. He was unique, distinct among the cast for his charm and gaiety. Unlike in most ''Donkey Kong'' games and ''Mario'' spin-offs, where Diddy Kong had a cartoonish voice, ''Brawl'' had him using a high-pitched chimpanzee-like voice rather than being voiced by Katsumi Suzuki, who first voiced Diddy in ''Mario Power Tennis''. He was also the first playable character to be introduced from the ''Donkey Kong'' universe since the original game.
−
−
'''Diddy Kong''' (ディディーコング, ''Diddy Kong''), commonly known as just '''Diddy''', was a character from ''[[Super Smash Bros. Brawl]]''. He was unique, distinct among the cast for his charm and gaiety. Unlike in most ''Donkey Kong'' games and ''Mario'' spin-offs, where Diddy Kong had a cartoonish voice, ''Brawl'' had him using a high-pitched chimpanzee-like voice rather than being voiced by Katsumi Suzuki, who first voiced Diddy in ''Mario Power Tennis''. He was also the first playable character to be introduced from the ''Donkey Kong'' universe since the original game.
He ranked 4th on the [[tier list]] (the highest-ranked of any ''Mario'' character including sub-series characters). This was mainly because of his ability to throw bananas that gave him great control of the ground and great setup and damage-racking potential (by attacking opponents that have slipped on them), as well as providing good defense, making them one of the best projectiles in the game, giving him a very strong control of the ground. Additionally, he had quick attack speed, good mobility, a solid [[down aerial]] [[meteor smash]], good [[grab]] range, and powerful throws, which aided in his ability to control the stage. However, his primary [[recovery]] move, [[Rocketbarrel Boost]], traveled in a predictable fashion, was easily [[edgehog]]ged, and could be stopped by stage lips. Additionally, his few KO moves, while fast and reliable when fresh, staled quickly and were largely dependent on his Banana Peels for a setup. Diddy Kong had excellent matchups, having only three slightly unfavorable, and had very strong tournament results when he was playable.
He ranked 4th on the [[tier list]] (the highest-ranked of any ''Mario'' character including sub-series characters). This was mainly because of his ability to throw bananas that gave him great control of the ground and great setup and damage-racking potential (by attacking opponents that have slipped on them), as well as providing good defense, making them one of the best projectiles in the game, giving him a very strong control of the ground. Additionally, he had quick attack speed, good mobility, a solid [[down aerial]] [[meteor smash]], good [[grab]] range, and powerful throws, which aided in his ability to control the stage. However, his primary [[recovery]] move, [[Rocketbarrel Boost]], traveled in a predictable fashion, was easily [[edgehog]]ged, and could be stopped by stage lips. Additionally, his few KO moves, while fast and reliable when fresh, staled quickly and were largely dependent on his Banana Peels for a setup. Diddy Kong had excellent matchups, having only three slightly unfavorable, and had very strong tournament results when he was playable.
All mentions and appearances of Diddy Kong (including his appearance as a playable character) were removed from Brawl following the release of The Wiki Camp 2's [[Day 1 Patch]]. 💀
All mentions and appearances of Diddy Kong (including his appearance as a playable character) were removed from Brawl following the release of The Wiki Camp 2's [[Day 1 Patch]]. 💀
+
+
+
[[Category:Deceased]]
+
[[Category:He/Theys]]