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===Seals Love To Do 2D Platforming===
===Seals Love To Do 2D Platforming===
First of all, if you plop this object into the minigame "[[Seals Love To Do 2D Platforming]]", you are actually able to control the direction you can swing in! On top of that, you have to build up your swing by repeatedly swinging left to right, like other platformers. Since you never slow down in [[Seals Love To Do Circus Tricks]], this behavior is totally unseen.<br>
First of all, if you plop this object into the minigame "[[Seals Love To Do 2D Platforming]]", you are actually able to control the direction you can swing in! On top of that, you have to build up your swing by repeatedly swinging left to right, like other platformers. Since you never slow down in [[Seals Love To Do Circus Tricks]], this behavior is totally unseen.<br>
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(IMAGES HERE) <br>
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One bizzare thing about this object is that '''only the main character, [[Seal Ryan]],''' works with it! Any other character will just [[clip]] through and probably [[die]].<br>
One bizzare thing about this object is that '''only the main character, [[Seal Ryan]],''' works with it! Any other character will just [[clip]] through and probably [[die]].<br>
...except for one! '''[[Seal Wayne]]''' also works with it as well! Given how Seal Wayne was supposed to be the 2nd player character in the original platformer concept, this makes total sense!<br>
...except for one! '''[[Seal Wayne]]''' also works with it as well! Given how Seal Wayne was supposed to be the 2nd player character in the original platformer concept, this makes total sense!<br>
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(IMAGES HERE) <br>
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[[File:Sealwayneswing.png|400px]]<br>
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<small>Seal Wayne's unused swinging sprite for Seals Love To Do 2D Platforming</small>
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===Seals Can Throw, Throw, Throw!!===
===Seals Can Throw, Throw, Throw!!===
In this olympic-styled minigame where you have to launch this ball... thingy... as far as possible, loading obj_c_ropeSwing into this game yields some... Fascinating results.<br>
In this olympic-styled minigame where you have to launch this ball... thingy... as far as possible, loading obj_c_ropeSwing into this game yields some... Fascinating results.<br>
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Basically, the programmers re-used <code>obj_c_ropeSwing</code>s code to have your character spin around in a circle. Then, after you release the ball, a new character is spawned with its graphics replaced with the ball. Usually, the object used for the player character in this minigame is <code>obj_pl_olympics</code>. However, if you were to replace that object with <code>obj_c_ropeSwing</code>...<br>
Basically, the programmers re-used <code>obj_c_ropeSwing</code>s code to have your character spin around in a circle. Then, after you release the ball, a new character is spawned with its graphics replaced with the ball. Usually, the object used for the player character in this minigame is <code>obj_pl_olympics</code>. However, if you were to replace that object with <code>obj_c_ropeSwing</code>...<br>
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[[File:Sealscanthrowunusedcrash.gif|400px|Why does the wii make sucha horrible sound when it crashes??]]
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[[File:Sealscanthrowunusedcrash.gif|400px|Why does the wii make sucha horrible sound when it crashes??]]<br>
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It works! The ball can literally swing on the trapeze!! XD. You can even control it, too! Fascinatingly, instead of having to swing the [[Wii Remote]] around, you only have to spin the [[Nunchuk]]'s [[Control Stick]], and that's because its object code for this game is actually from an '''earlier version of the minigame''', before they made a separate, unique object for the player!<br>
It works! The ball can literally swing on the trapeze!! XD. You can even control it, too! Fascinatingly, instead of having to swing the [[Wii Remote]] around, you only have to spin the [[Nunchuk]]'s [[Control Stick]], and that's because its object code for this game is actually from an '''earlier version of the minigame''', before they made a separate, unique object for the player!<br>
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==Pre-Release==
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==Pre-Release ==
Now that we've covered some unused interactions that the object has, let's look over some early sightings of the object! I dug through a bunch of old magazines and stuff to get all this! However, before we do that, we need to go over why the object is called <code>obj_c_ropeSwing</code>. Like, that's not a rope!! Its a trapeze! Well... that's cause it used to be a rope! The devs just changed up the graphics a little and called it a day.<br>
Now that we've covered some unused interactions that the object has, let's look over some early sightings of the object! I dug through a bunch of old magazines and stuff to get all this! However, before we do that, we need to go over why the object is called <code>obj_c_ropeSwing</code>. Like, that's not a rope!! Its a trapeze! Well... that's cause it used to be a rope! The devs just changed up the graphics a little and called it a day.<br>
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(images here)<br>
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[[File:Sealparty Swinging sprites and rope.png|400px]]<br>
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<small>Unused rope sprite, as well as unused sprites for swinging.</small><br>
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Also, the "c" in the file name means "common", which is used for objects that are used in multiple minigames. But ropeSwing only appears in one minigame! It seems like this object would've been a lot more common in the original platformer version of the game, which is obvious in early screenshots.
Also, the "c" in the file name means "common", which is used for objects that are used in multiple minigames. But ropeSwing only appears in one minigame! It seems like this object would've been a lot more common in the original platformer version of the game, which is obvious in early screenshots.
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==Conclusion==
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==Conclusion ==
Although Super Seal Party didn't really turn out the way fans wanted it to, I don't think it actually turned out that bad. I still wish we got the platformer they were teasing all that time though... It looked so cool! And had lots of cool concepts!! But Yeah, unless a pre-release build leaks (wich I doubt will ever happen lololol), or someone makes some elaborate mod, it'll probably never see the light of day again. :(<br>
Although Super Seal Party didn't really turn out the way fans wanted it to, I don't think it actually turned out that bad. I still wish we got the platformer they were teasing all that time though... It looked so cool! And had lots of cool concepts!! But Yeah, unless a pre-release build leaks (wich I doubt will ever happen lololol), or someone makes some elaborate mod, it'll probably never see the light of day again. :(<br>
And that's it for this weeks edition of '''Lost and Found!''' Like I said before, now that I am free from school, I will probably be alot more consistent with these blog posts! Woot woot!
And that's it for this weeks edition of '''Lost and Found!''' Like I said before, now that I am free from school, I will probably be alot more consistent with these blog posts! Woot woot!