User:Snowphie/RPG Mechanics

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Alignment Scale

The Alignment Scale is a scale used to determine how good or evil all sentient entities in a world are.

Summary

The Alignment scale quantifies every action a sentient being performs and assigns a points value based on how good or evil it is. Charitable actions, such as helping those in need, and choosing non violent solutions to problems gains you Good side points. Uncharitable actions, such as Thievery and unwarranted violence gains you Evil side points.

The Scale

The Scale ranges from 0 to 100, with 0 being Pure Evil and 100 being Pure Good. New Characters always start with an alignment of 50 (Neutral).

Popups

Every time you partake in an action that changes your alignment, you will see a popup in your vision once the action is completed telling you whether it gained good side or evil side points. If an action causes you to gain both good and evil side points, You will see an additional popup showing a net alignment shift to good/evil if one point total is greater than the other.

Influence

If a Character happens to be a protagonist, they can influence the alignment of their allies. Gaining influence with an ally makes their alignment more closely match the protagonist's. Losing influence with an ally makes their alignment stray further away from The protagonist's.

Bonuses and Penalties

The closer a character is to one end of the scale, the amount of points earned for that action changes. For example, if an Evil-Sided character did a Good-Sided action, then the amount of good side points earned is increased significantly. Additionally, If a very Evil-Sided character does more Evil-sided actions, then the amount of points earned for that action decreases.

Benefits of the Scale

Mastery

If a character reaches either end of the scale, they have achieved Good/Evil mastery. Doing so awards 3 bonus points to one of their attributes, which varies depending on what their class is.

Reduced Power Point Cost

If a character is a class that can cast Magic Powers, then the point cost for powers that align with their alignment is reduced by half(at maximum alignment). However, using powers that do not align with their alignment increases the Power point cost by 150%.(at maximum alignment)

Staff of Power

The weapon of choice for most magic users, Staffs of Power channel Magical Energy into one or more crystals attached to the staff, making it an excellent Physical Combat tool. Upgrades can be installed to enhance various aspects of the staff, making them adaptable to almost every situation.

Types

Standard

The Standard Staff of Power is the most common variant, offering high combat power and decent manoeuvrability.

Short

Short Staffs of Power May be lacking in power compared to their standard size counterparts, but their compact nature makes them easier to use, especially when dual wielding with another staff or other physical weapon.

Double-Ended

Double-Ended Staffs of Power have two power crystals attached to either end, allowing for greater damage output, but their large size makes them unwieldy for anyone who hasn’t received proper training in handling them.

Upgrades

Focusing Crystal

The Focusing Crystals are the main Crystals attached to staffs of power, which is what Channels the user's Magical Energy into combat power. They grow in a variety of colors and are often shaped by expert craftspeople into a variety of different shapes, making them able to truly match the users tastes.

Colors

The Most Common Colors are as follows:

  • Red
  • Green
  • Blue
  • Yellow
  • Purple
  • Pink

More uncommon colors, such as Silver or Orange Are popular among certain factions but require specialist crystal growing conditions to acquire.

Shapes

Expert craftsmen can shape the crystal many different ways Making staffs truly personal. The Most common are:

  • Orb
  • Heart
  • Star
  • Diamond
  • Cross