Magik
Magik sometimes called Magic not to be confused with magic is the arcane force holding our world together and it influences forces such as life, Moon, Michael Jackson, and other shit probably
People who practice magik are known by many names including Wizard, Druid, Necromancer, Sorcerer, Lawyer, and more.
Disputes within magikal communities are traditionally settled in what is formally known as a Battle of Might And Magik but is often referred to as duels, bout, asskicking practice, pissing battle, and more.
We are currently in a meta heavily focused on summoning magiks with most magik users picking their favorite class of summon from beast, monster, construct, sin, holy, fantastical, necrotic, or humanoid and specializing into that. It is widely considered bad practice to use exclusively one class due to the ease with which it can be countered. Each with their own benefits and weaknesses to consider when participating in a duel. All classes of summon have subgroups within referred to as families or clumps.
Beast
The beast class is one of the simplest and most common class of summon there is with the summoning of small creatures often serving as early exams in formal magik places of education (note that informal magik education often changes this. for example at the infamous academy known as Lady Horrible's Boarding School That Is Horrible will instead ask first years to delve into their own psyche and conjure a Personal Hell and drag the carcass of one of the demons inside to the class on exam day to show to the class as proof of your power)
common families in the Beast Class include:
Canine

Includes various dogs, wolves, and other puppy like creatures. Canine summons have some of the highest base loyalty stats available and many have powerful abilities such as Mans best Friend, Fetch, Buppy!, and Woof. Canine class beasts are renowned for their loyalty, pack tactics, and intelligence. This is a powerful combo as it means that canines can be trained to perform specific tasks and have the ability to work together even with summons of other classes.
| Ability | Effect |
|---|---|
| Man's Best Friend | Provides an attack buff to all allied primates |
| Fetch | Able to retrieve items thrown by allies |
| Sniffer | Can smell, even at long distances |
| Buppy! | Not useful |
| Woof | Sharply reduces attack of all opposing felines |
| Intimidate | Only one dog can intimidate |
| Howl | Boosts the power of other canines |
Primate
Includes many monkey and ape type creatures, Primate summons have phenomenal versatility due to their high intellect and the opposable thumbs that many primates have. This powerful combination allows many primate type creatures to utilize a variety of arcane artifacts as the majority of primate type creatures have a number of equip slots with the most common being torso, legs, feet, head, ears, and at least 2 hands for held items.
| Ability | Effect |
|---|---|
| Prehensile | Hold an additional equipment |
| King of the Jungle | Gains a speed boost in grassy terrain |
| Monkey Mode | Some primates can go Monkey Mode |
| Random Chimp Event | Once per duel, random chimp event |
Insect
Includes various bugs, but not spiders. Insects tend to be fast but frail. They often fill a support role, though some insects are known to fight. Insects have a few advantages, such as their ease of use and high numbers. Popular insects include the wasp, dragonfly, beetle, and grub. For a higher summon cost, prehistoric versions of many insects can be summoned, increasing their size and power.
| Ability | Effect |
|---|---|
| Wriggle | When the user is near death, allied aves can eat it to regain health |
| Intimidate | Many find bugs to be scary, lowering their attack |
| Monkey Mode | Some insects can also go Monkey Mode |
| Swarm | Two of the user are summoned for the price of one |
Aquatic
Includes some of the ugliest damn creatures ever. Common aquatic beasts include the damn seal, sharks, and fishes. Aquatic summons have a common weakness to land, however some, like the aforementioned pinnipeds can function on both land and underwater. Even underwater, they're still ugly... On the bright side, aquatic creatures also include some versatile shrimps to choose from
| Ability | Effect |
|---|---|
| Wet Cement | Naturally reduced speed, unable to gain speed boosts |
| Pain | Nerpa can inflict pain simply by being on the field |
| Monkey Mode | No aquatic creatures can go Monkey Mode, thankfully... |
| Not to be confused with crouton or 2 of them |
Avian
Includes birds and also bats (even though they are not aves... whatever...) Avian beasts are well known to fly, being the only beasts besides insects to do so. While generally benefiting from their high speed, many aves are also known to have high attack, using both diving and pecking attacks. Bats are popular due to their sonar ability allowing them to navigate even in low light environments, and when the field is covered with smoke or mist.
| Ability | Effect |
|---|---|
| Feather | Very pretty! |
| Egg | Can be launched. Eggs that do not break after 2 turns hatch into a little baby! |
| V Formation | Can join other aves with this ability in their attack |
| Dinoaur | Did you know birds are the last remaining dinosaurs? |
| Chicken Game | Causes the opponent to lose if they look at the user |
Feline
Includes kitties. Common felines include orange, black, tabby, and big cats like the mighty tiger... Felines lack many equipment slots, but have natural weapons and have naturally high evasion... Very annoying!
| Ability | Effect |
|---|---|
| Intimidate | You know who |
| King of the Jungle | Gains a speed boost in grassy terrain |
| Dinner | it is my cat |
| Purr | Increases attack and defense of nearby allies |
| Meow | Reduces attack and defense of opponents. Canines are immune to this effect |
| Mighty Leap | Jumps |
Slimy
Includes all manner of slippery. Common members include the frog and newt. Though snakes are not slimy, they are Slimy.
| Ability | Effect |
|---|---|
| Mighty Leap | Jumps |
| Slippery | Hard to hold! Immune to being grappled |
| Cold Blooded | Increases speed in harsh sunlight |
Bunny
Includes bunny, but not hares. They're different.
| Ability | Effect |
|---|---|
| Mighty Leap | Jumps |
| Thump | Thinks it's intimidating |
| Multiply | When coming into contact with another bunny, it makes a baby! |
| Genome Sequence | (see bunny) |
Upcoming Beasts
There are a number of beasts confirmed to be included in the next update. Most notable are the members of the upcoming Bear family. The abilities of bears are currently unknown, though many speculate that they will also be able to intimidate like dogs and cats, as well as a teased signature ability Hibernate. They are listed below.
| Beast | Family | Speculated Powers |
|---|---|---|
| Polar Bear | Bear | Ice type attacks, cold resistance |
| Bear5 | Bear | Scary! |
| Brown Bear | Bear | Bears Repeating, a teased ability. Though we only know the name, some mages speculate it will be able to multiply itself. Also a potential Hibernate user |
| Black Bear | Bear | Potential King of the Jungle user |
| Horse | Equine | Fast? Horses are only speculated to exist... |
| Giraffe | Equine | Shown in a trailer to be able to wear multiple neck items. The ability Yuri was revealed on a giraffe, however the effect is currently unknown. We can only hope that more creatures will be allowed to have Yuri in the future... |
| Kangaroo | ??? | From Texas |
| Hippopotamus | ??? | Big |
| Hare | Hare | A Hare family is going to be added, because they are different than bunnies. okay. |
| Pelican | Avian | Speculated to have an additional item slot in its big big bill |
| Camel | Camel | Theorized to be pretty weak... |
| Anomalacaris | Aquatic | The saving grace of the Aquatic family. Widely considered the best animal of all time. Its name is very special |
| Fox | Canine | In a developer interview, the Fox was revealed to be intended as a canine counter within its own family, with its signature ability The Quick Brown Fox Jumped Over The Lazy Dog. Foxes are also going to introduce another ability, Thief, which allows it to steal opponents' items. |
| Goat | Baaa | A much needed addition... we need more beasts with horns... |
| Sheep | Baaa | Can be shorn |
There will likely be even more beasts than just these. We can only wait and see...
For clarity, when a creature is said to be released, this means they are being released from their prism in which they were previously being held by the Wizard Council. Updates refer to their decree officially freeing these creatures. The Wizard Council will often take their caravan (referred to as their trailer) around the realm to "tease" mages about the upcoming creatures and build hype. These wizards are referred to as developers because they develop the meta in Bouts of Might and Magik and stop them from becoming stale.
Beast Type Matchups
There are currently 8 beast families, with at least 5 more upcoming, though their release date is unknown. Below is a chart showing the strengths and resistances for each beast
| Defender →
Attacker ↓ |
Canine | Primate | Insect | Aquatic | Avian | Feline | Slimy | Bunny |
|---|---|---|---|---|---|---|---|---|
| Canine | ||||||||
| Primate | ||||||||
| Insect | ||||||||
| Aquatic | ||||||||
| Avian | ||||||||
| Feline | ||||||||
| Slimy | ||||||||
| Bunny |
- Canines are notorious for having no weaknesses. This is expected to be remedied with the addition of the Bear family (super effective against canines) and the Fox.
- Primates are only weak to slippery creatures (they can't hold them with their hands) and other primates.
- Insects are considered weak, as they have no super effective matchups.
- Aquatic beasts are only good at bickering with themselves... of course they are...
- Aves are widely used as insect counters. It's worth noting that they only have a neutral matchup to other aves, so they are a good tool vs other bird builds
- Felines only have one weakness to canines, making them reliable attackers
- Slimies are a fan favorite counter to primate builds, especially the powerful Gorilla. The snake is the best for this role, as its high evasion allows it to avoid the gorilla's high attack stat, and its venom allows it to bypass its bulk.
- Bunnies are widely considered abysmal dogshit. They are weak to 3 of the most popular families, and most other creatures resist its attacks. The addition of Bears doesn't look too good for them either...
Necrotic
Necrotic summons are all manner of undead. Some can be summoned through necromancy, while others are just kinda there. Below are the families of necrotic creatures.
The Skeleton!
That was really special.
Skeletal creatures come in a variety of forms, some humanoid and wielding bows, others akin to beasts, and others still some third thing. All skeletons share the same ability. This family of necrotic creatures are easy to cast, but brittle, so they can be compared to insect beasts, though instead of speed, the skeletons tend to specialize in attacks. Skeletons are unable to be healed from any source.
Skeletons of beasts (such as the bone dog and the upcoming skeleton horse and horse skeleton) are also considered members of their respective beast family when attacking/being attacked.
| Ability | Effect |
|---|---|
| Rattlebones | The user rattles its bones |
Vampiric
Quite powerful, but with a few notable weaknesses. Sometimes called Draclias. The second most famous vampire is named Dracula. Obviously, you can view his gallery here.
| Ability | Effect |
|---|---|
| Flow | They don't know that I'm him |
| Every day I | stand naked before God and DARE him to take a swing |
| This shit | ain't nothing to me, man! |
Zombified
Similar to skeletons, zombified undead are quick and easy to cast. They trade the skeletons' attack and the insects' speed for decent bulk, surviving a number of attacks. Zombies are popular horde summons, even having access to the same Swarm ability as insects. Weak to plants.
Like skeletal creatures, beasts can also be zombified, generally reducing their intelligence and charisma but increasing their HP and defense. They count as both zombies and their respective beast when attacking/being attacked.
A popular zombie is The Mummy from The Mummy. This undead is restricted in competitive dueling due to its high power and its signature ability, Revenge of the Mummy.
| Ability | Effect |
|---|---|
| Swarm | Two of the user are summoned for the price of one |
| Door Breaker | Can break down doors and similar barriers |
| Revenge of the Mummy | By grappling a target, the user can take them on the ride of a lifetime. |
Upcoming Undead
Just like beasts, the Wizard Council will show off undead in their trailers who will soon be released from their prisms. Below are the necrotic creatures teased and what we know about them.
| Undead | Family | Speculated Powers |
|---|---|---|
| Skeleton Horse | Skeletal/Equine | Will probably be released alongside the horse beast, if it exists... |
| Horse Skeleton | Skeletal/Equine | Will likely confuse new mages. Teased to fill a healer role, despite being a skeleton |
| Son of Dracula | Vampiric | Teased to be a rare user of The Toy Where You Put The Shape In The Corresponding Hole. This is big, as most creatures can't hold this item. |
| Ladder Zombie | Zombified | Has a ladder |
| A zombie with a ladder | Zombified | Also has a ladder |
| The Return of the Mummy | Zombified | Shown to be an even stronger version of The Mummy. As if powercreep wasn't bad enough... |
Necrotic Type Matchups
Like beasts, necrotic creatures have different matchups to other undead, detailed below:
| Defender →
Attacker ↓ |
Skeletal | Vampiric | Zombified |
|---|---|---|---|
| Skeletal | |||
| Vampiric | |||
| Zombified |
- Skeletons are immune to vampires, as they have no blood to suck
- Vampires are unable to attack skeletons or zombies, as their powers depend on sucking the life force out of their target
- Zombies are resist the attacks of other zombies, incentivizing a combination of both skeletons and zombies in a necromancer's army
Sin
Holy
Monster
The Monster class is a bit more advanced than the Beast class but is still often considered very simple by experienced magik users. The monster class specializes in lower grade magikal creatures being creatures created by magik but not magik themselves. Examples of this include supernaturally enhanced creatures of the Beast class such as Vespers which are akin to large bats, Rocs being massive birds. As a rule of thumb is a creature is magik but does not use magik it is often categorized as a Monster.
common families in the Monster Class include:
Beastial
Creatures similar to those found in the beast class. the Beastial family is often seen through magically enhancing more mundane Beast class creatures. This is a common and effective strategy to gain access to powerful summons as it is often cheaper and easier to summon a faithful hound then cast Ravenous hunger to summon a Ravenous Hound then to simply summon the Ravenous Hound in a single cast. The Beastial family is the class with some of the most diverse range of abilities due to the trans mutative effects to the original creatures abilities. In general a Beastial variant of a Beast will have their attack, speed, and health increased with a detriment to their intellect, and charisma stats. Beastial creatures often possess a Kin tag which many abilities use to buff similar creatures. For example a wolf, dire wolf, and Moon Drunk Beast all have the Hound Kin tag.
| Ability | Effect |
|---|---|
| Kindred Might | Provides an attack buff to all allied Kin |
| Bloodhound | Can smell, even at vast distances, and even smellier. |
| Cry | Used as a battle cry imbuing Kin with buffs
based on the skills of the user. |
| Intimidate | Frighten the opponent |
| Buppy! | Still not useful... just run Kindred Might... |
Cryptid
Elusive and powerful creatures when in their favored environment. The Cryptid family is often the most situational monster family due to its creatures' specialized nature. Its creatures are cheaper and simpler to summon in exchange for their difficulty to use effectively. There are a vast number of cryptid creatures each with their own strengths and weaknesses. Common examples of cryptid creatures include Sasquatch, Yeti, The Bigfoot, the Flat Woods Monster, Loveland Frog, Chupacabra, Goatman, and the Moth Man. It is difficult to address cryptids as a group due to the fact that they are all unique with the only ability in common with many of them being the Elusive trait. For example, the Goatman is a true force to be reckoned with but only in his favored habitat being that of rocky canyons or mountains. Outside of these locations many of The Goatmans strengths are lost. The famous Bigfoot is one of the most versatile cryptids due to its Natural Protector trait and his non-weapon melee in the form of his mastery of Kumite. Even so, he is difficult to use, as when Natural Protector is not active, his aggressiveness is next to non-existent.
| Ability | Effect |
|---|---|
| Elusive | Near impossible to catch, cannot be clearly
photographed. Immune to scrying magik |
| Natural Protector | Becomes incredibly powerful when their habitat
is being threatened. |
| Lurk | Massively increase the users sneak skill |
| Intimidate | Frighten the target |
Mythical
Monsters that hail from folk lore and tales that do not use Magik. Popular members include the cyclops, Charybdis, The Big Bad Wolf, Scylla, and maybe horses. The mythical family is home to some of the most famous restricted summons.
| Ability | Effect |
|---|---|
| Hungry | Can heal by consuming fallen creatures |
| Blinding speed | Incredibly difficult to dodge |
| Sniffer | Can smell, even at long distances |
| Intimidate | Frighten the target |
Upcoming Monsters
| Monster | Family | Speculated Powers |
|---|---|---|
| Slenderman | Cryptid | Invading homes. The Wizard Council held an ARG (arcane reality game) regarding this character, where players were tasked with finding pages. While no mages were able to find them all, we did receive some vital information about this upcoming cryptid, including that he will be restricted. |
Monster Type Matchups
I spent a lot of time making these charts. ok. look at this one it's the monster mashups
| Defender →
Attacker ↓ |
Beastial | Cryptid | Mythical |
|---|---|---|---|
| Beastial | |||
| Cryptid | |||
| Mythical |
- Beastial monsters are strong against cryptids and weak to mythical monsters
- And the others are like that too! just read my chart ok?
- It's like rock paper scissors
Humanoid
Construct
A class largely encompassed of robots and automatons created by engineers or artificers. Very rare in direct summons and are often created by summoning a creature to create them such as an artificer. Their stats are largely based on their creators skill with inexperienced creators leading to low reliability and a high mishap chance. Constructs are unique by having the most stat and skill versatility in individual summons due to their reliance of their creators. For example an automatons made of Wood will have the Insulated trait but due to their material also have the Flammable trait. Constructs require an immense amount of preparation time and a vast amount of planning and foresight making it one of the most difficult classes to learn. Automatons with the capability to make descisions are often given a set of rules or laws they must follow written by their creator.
| Ability | Effect |
|---|---|
| Unfeeling | Immune to emotional effects including frightened and charmed |
| Determination | Cannot be routed and have little to no regard for their safety |
| Connection | Capable of communicating with other Constructs silently |
| Self Destruct | Causes the Construct to violently detonate upon death
or other preset condition |
| Restless | Cannot be knocked unconscious and sleep spells will
instead forcefully restart the automaton |
| To the Letter | Will follow instructions perfectly but often unable to improvise |
| Combine | Using connection merge knowledge making each construct smarter
this increases exponentially and if not careful can lead to constructs becoming self aware. This is very dangerous and is often avoided at all costs |
| Law of Robotics | Unable to break rules written when created without first breaking themselves |
Fantastical
Fantastical creatures are basically all the creatures that aren't any of the other things. Very popular are the faeries, Santa Claus and his posse, Charles Darwin, and maybe something else too. Many fantastical creatures are one of a kind summons, many of which are restricted.
Draconic
The draconic family includes a wide manner of creatures including wyverns, drakes, worms, wyrms, and the famous dragons. Most draconic entities are restricted. They have access to high stats across the board and sometimes the ability to fly. Dragons were a lot more dangerous in the meta before the Unicorn broke itself and its fellow mythical creatures free from Time Prism. Since then, dragons have remained powerful, but balanced summons, especially for their high cost.
| Ability | Effect |
|---|---|
| Roar | When it attacks, inflicts fear upon opponents who can hear it |
| Multiscale | Yepppp that's right! Like the famous Dragonite |
| Hoard | Grow in power and size based on their hoard |
Equipment
Summoned creatures and goons can hold items based on their item slots. Below is a list of items and their legality. Items that are Legal are allowed in all contexts. Items that are Banned are banned by the council. Items that are Restricted are allowed in certain formats, though limited to 1 or 2 restricted items per team. In official competitive format, only one of each item is allowed.
| Item | Image | Effect | Slot | Legality |
|---|---|---|---|---|
| Stop Sign | Stops all creatures in their tracks, making them unable to move until the stop sign is removed, or until they see a go sign. Creatures with the punk ability are immune to its effect. | Hand | Legal | |
| Go Sign | Forces all creatures in front of it to go. Creatures with the punk ability are immune to its effect. | Hand | Legal | |
| "I'm With" Shirt | Provides a variety of effects to the target on its left. Useful for buffing teammates or debuffing/defeating enemies. The effect can be changed with an erasable marker. | Body | Legal | |
| Traffic Cone | Comes in sets of 3. A line of traffic cones cannot be crossed by any creatures or projectiles. Creatures with the punk ability are immune to its effect. | Hand | Legal | |
| Fanny Pack | Allows the use of one additional held item. It takes time to switch items. | Belt | Legal | |
| Backpack | Allows the use of one additional held item. It takes time to switch items. | Back | Legal | |
| Picnic Basket | Can be used to restore the health of the user and up to 3 allies. | Hand | Legal | |
| Ketamine | Enrages the user, which increases its attack but disables its held items. Currently restricted due to the power of Ketamine Ape. | Hand | Restricted | |
| Tennis Ball | Can be thrown. Canines with the Fetch ability are able to retrieve this item | Hand | Legal | |
| Pool Noodle | Can be used once to cause an opponent to flinch. Can only be used as the user's first attack | Hand | Legal | |
| Cardboard Tube | Can be used for a chance to cause an opponent to flinch. Can be used on any attack, but fails if used twice in a row. | Hand | Legal | |
| Headphones | Makes the user immune to Sounds and Voices. Provides a different buff based on what's playing on the radio. | Head | Legal | |
| Sunglasses | Protects the user from light based attacks, including Lasers. Increases coolness by 1 | Face | Legal | |
| Scuba Gear | Allows a non aquatic creature to survive underwater. | Face | Legal | |
| Maxwell's Notebook | yepp that's right the one from Scribblenauts. Needless to say this item was banned, as it can summon many other banned items. | Hand | Banned | |
| Garlic Necklace | Gives the user immunity to Vampires, at the cost of giving them a weakness to Wario | Neck | Legal | |
| Game Boy Advance | Gives the user a weakness to Wario, due to one of his greatest achievements being on the GBA. No known benefits at this time. | Hand | Legal | |
| Bat Signed By Everyone Alive | High knockback. Intelligent creatures can flinch upon seeing this item, due to them briefly remembering signing it. | Hand | Legal | |
| Flippers | Increases speed of non aquatic creatures in water and allows Link to swim. | Feets | Legal | |
| The First Gucci Slides to Ever Exist | Never been worn | Feets | Banned | |
| Wii Remote | A very cool remote. Allows for motion control and can be thrown | Hand | Legal | |
| Universal Remote | Uses the force of God to fast forward time. Most infamous user was the dark mage Adam of Sandler, who got his name due to his control of the Sands of Time. Banned after Sandler was cast into Tartarus for his crimes against the Wizard Council | Hand | Banned | |
| Death Note | Allows the user to cause a target to die. The user must know the target's name and face. | Hand | Restricted | |
| Sharpie | Can be used to write. If writing on a target, their defense is reduced due to embarrassment. Not sharp, but still mightier than the sword. | Hand | Legal | |
| Sharpier | Like a sharpie, but sharper | Hand | Restricted | |
| The Toy Where You Put The Shape In The Corresponding Hole. | Hand | Restricted |
Notable Creatures
Below are some notable creatures and a discussion of their viability.
Santa Claus
| Class | Fantastical |
|---|---|
| Family |
A powerful ally for any nice aligned mages. He commands a wide array of his own minions, which are detailed in his dedicated article. Below are changes/details of his rogue's gallery and reliquary as they pertain to magikal dueling, mostly in how they react to class matchups. Santa Claus is a restricted summon.
| Item/Minion | Notes |
|---|---|
| Reindeer | Considered mythical fantastical, despite their similarities to beasts |
| Elves | Considered humanoid. Their creations fall into the construct class |
| Snowmen | Considered a construct |
| The Miser Brothers | Considered monstrous. They are unique in the monster class due to their ability to cast their own spells. |
| Krampus | Considered a beastial monster |
| Polar Bears | Speculated to be beast class minions of Santa when they are released |
| The Grinch | Considered a cryptid monster |
| Bag of Toys | Banned in competitive play, for the same reason as Maxwell's notebook |
| Baldwin 2-8-4 S-3 class Berkshire-type steam locomotive built in 1931 at the Baldwin Locomotive Works that weighs 456,100 pounds | Commonly known as the Polar Express. Restricted in competitive play |
Unicorn
| Class | Monster |
|---|---|
| Family | Mythical |
The unicorn is another restricted summon, with access to many powerful signature abilities, though only able to use one at a time. It is a very popular pick in restricted formats due to its versatility as either an OHKO sweeper or powerful support.
Mages speculate that the unicorn will count as an equine when that family is released (from prism), which may function as a nerf or buff depending on the power of equines. Only time will tell...
| Ability | Effect |
|---|---|
| Elusive | Near impossible to catch, cannot be clearly photographed.
Immune to scrying magik |
| Rainbow Rod | Attacks are imbued with Rainbow, which disintegrates enemies into glitter |
| Rarity | Provides a magic damage buff to all allied creatures |
| Taste the Rainbow | Attacks against allies heal them instead |
Medusa
| Class | Monster |
|---|---|
| Family | Mythical |
As previously mentioned, Medusa used to dominate competitive play before the unicorn broke the mythical monsters from prism. Medusa used to be a cryptid monster, but was reclassified when mythical creatures appeared. After this, Medusa lost access to its Elusive ability (though everyone was running Snake Eyes anyway) and gained a family advantage against beastial monsters. Even with what was effectively a buff, the other mythical creatures are considerably more powerful than Medusa, with the Unicorn even having its own OHKO ability with fewer counters.
| Ability | Effect |
|---|---|
| Snake Eyes | Petrifies targets that the user locks eyes with |
Wario
| Class | Humanoid |
|---|---|
| Family |
The most infamous humanoid monster. Currently restricted.
| Ability | Effect |
|---|---|
| Pure Greed | The best ability ever. Wario can move in 1 micro second after being given coins |
Link
| Class | Humanoid |
|---|---|
| Family |
Holds the Tri-Force of Courage, which makes him immune to intimidating opponents. He depends on his vast armory to be of any use...
| Ability | Effect |
|---|---|
| Courage | Cannot be affected by fear effects or Intimidate |
The Mummy
| Class | Necrotic |
|---|---|
| Family | Zombified |
Restricted. Less popular in the past few years, but still a viable restricted summon to choose.
| Ability | Effect |
|---|---|
| Revenge of the Mummy | By grappling a target, the user can take them on the ride of a lifetime. |
Gorilla
| Class | Beast |
|---|---|
| Family | Primate |
Gorillas are a very popular beast summon. Its family means it is only weak to slimies and other primates, making it viable against most other beast builds.
The gorilla is notorious for its history as a Ketamine user. The strategy, referred to as Ketamine Ape, significantly boosted the gorilla's physical strength. Ketamine's downside of disabling held items wasn't really an issue for the gorilla, as it prefers to use unarmed melee attacks anyway. Over time, gorilla strats waned as new players tended to prefer using monsters to beasts, which deal super effective damage. In addition, Ketamine received a series of nerfs. In decree 22.0 (the update that released the constructs), the Enraged status that Ketamine provides also renders its target unable to follow commands, forcing the gorilla to use its attacks at random. In the same update, Ketamine was restricted in competitive bouts, forcing mages to choose either it or another restricted item.
Even without its item, the gorilla is still a force to be reckoned with. Its attack and speed are almost always useful against other beasts, and it can even dish out reasonable damage to summons from other classes.
The gorilla has had a number of counters specifically for it over the years due to its popularity.
- Snakes, as previously mentioned, can evade its attacks and bypass its bulk using their Venom.
- Some insects, such as wasp swarm builds, have also had success with this strategy.
- The Monkey Toy from Toy Story 3 is an uncommon, but viable pick. As a construct, it resists beasts, however it still counts as a primate and as such can deal good damage back to the Gorilla. Often used as a supporting summon with a specially trained attack in the back pocket to pick up OHKOs on unsuspecting gorillas.
- Gorillas are generally weak to ranged attacks, as they don't often run any range of their own.
- Though a gorilla can easily take 1 humanoid creature, it is a heated debate whether a gorilla could defeat 100 humanoid creatures.
| Ability | Effect |
|---|---|
| Planet of the Apes |
The Chocolatier
| Class | Humanoid |
|---|---|
| Family | Swiss |
The Chocolatier is a powerful restricted Swiss humanoid. He has access to his signature item, his stupid fucking whisk, allowing him to conjure all manner of sculptures, creatures, and farces made of his chocolate. He also has an apprentice, an aquatic beast. While aquatic beasts are typically underpowered, this one in particular has the incredible ability to swim in chocolate, including the chocolate created by its master.
| Ability | Effect |
|---|---|
| Apprentice | The user's apprentice will attack after the user, dealing 1/4 of the damage dealt. mhmmm like mega kangaskhan pretty cool huh? |
The Easter Bunny
| Class | Fantastical |
|---|---|
| Family |
The Easter Bunny is a restricted summon capable of laying eggs. Egg is not considered a very good ability on birds, but due to The Easter Bunny's high stats, its babies can be potent attackers, able to overwhelm unsuspecting opponents. After enough time, his babies are themselves able to lay eggs. Very cool!
The only usable bunny
| Ability | Effect |
|---|---|
| Egg | Can be launched. Eggs that do not break after 2 turns hatch into a little baby! |
Walter White
| Class | Humanoid |
|---|---|
| Family | Texan |
Walter Hartwell White Sr. was a Texan humanoid summon with a signature ability so broken he was removed (that is to say, he was removed from existence by the Wizard Council).
| Ability | Effect |
|---|---|
| Walter White's Meth Lab | The user can change. Just think about this: the user can change their energy levels. The user can change their bonds. The user—they combine and change into compounds |




