10b

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Episode Transcript Gallery

Level 1

Cellphone
Whoa! Hold on a second; this place doesn't look familiar. What happened? I don't remember anything!
Cellphone
Let me see if I noted anything down that can jog my memory...
Cellphone
Oh yeah, Epic Evil got eaten by Evil EVIL Cake Pop¡¡¡¡¡.
Cellphone
I guess I'll have to round them all up and try to figure out how to escape.
Cellphone
This'd better not take too long; I've got an entry to finish!
Use the arrow keys to move and space to jump.

Level 2

Just a heads up; if you die, you'll have to reset the level yourself using the P key.

Level 4

Use the key to pick up this ugly wooden box. Press again to throw it away, and press to set it down.

Level 10

The Wiki Machine
i'm the wiki machine!
Use Z to switch characters.

Level 22

Use X to cycle through characters in reverse.

Level 71

This level has messages that appear when the player nears an NPC.
PSB
You have to throw the HTTP in the spike pit here. I mean, if you didn't already figure that out.

Level 73

This level has messages that appear when the player nears an NPC.
PSB
Erm, talk about awkward...
This is the dreaded, the pit that softlocks you!

Level 85

Jurta
meow (official)

Level 100

You can now play as Luigi.
Ostrich A
shit wrong season

Mehhh
I don't feel like adding the rest of the dialogue...
—the lazy seal21

Episode Transcript Gallery
10b
10b is a game.png
The thumbnail of the episode's announcement video
GenrePuzzle platformer
Release dateJune 27th, 2024
Episode Information
Duration10:53.75 (TAS)
Deaths39 intended (3 in TAS)

10b (known during development as 5biki Camp 2) is the second part of the 10th challenge of The Wiki Camp 2. Instead of an episode, this part was a game. The game is a mod of the original Flash version of BFDIA 5b because modding the HTML5 port was too hard. As a consequence, the game is now lost media because nobody knows about Standalone Flash Player these days. The game is comprised of 100 main levels and 33 B levels which are unlocked by getting win tokens (called "coins" internally) as was originally intended for the original 5b.[1]

Plot

The game follows the members Epic Evil (including a few eliminated members that managed to stick around) as they try to escape Evil EVIL Cake Pop¡¡¡¡¡. The game starts with Cellphone alone landing in an unfamiliar place, separated from her teammates. She sets off to find them and escape Evil EVIL Cake Pop¡¡¡¡¡. After the first series of puzzles, she finds The Wiki Machine in a hole too deep to jump out of. After solving a simple puzzle and saving them from the hole, The Wiki Machine follows Cellphone for the rest of the journey out of Evil EVIL Cake Pop¡¡¡¡¡. The duo then encounter the HTTP—the game's equivalent of the HPRC. The following levels contain puzzles which require usage of the HTTP.

The duo happen upon a large brick building and decide to enter. Inside, they come across unique enemy and in the final room is a boss battle with winning recommended character Gay Bowser[note 1]. After defeating Gay Bowser, the group encounter winning recommended characters Dr. Pepper and Ink Maker. Although the duo are initially unsure about these new guys given their previous experience, Ink Maker assures them that they're alright and that Gay Bowser didn't even do anything to them to begin with.

Upon exiting the castle, the group meet Daisy who got trapped in the mote and so must grab boxes to help her escape. Features of her wand are used in later puzzles. A couple levels later, they meet Creative Commons & Copyright who are controlled together. Around this time, Professor Speaker Boxes also start showing up in levels to give some tips or misdirection.

A few levels later, several of the members notice the air quality lowering. The crew then enter a large metal building. Inside, they find unique enemy and some uniquely grayscale puzzles. Further on, they encounter Ink Maker next to a conveyor belt creating ink. Ink Maker reveals that he works at the ink factory and because he's a good guy, shows them a fast way out through the vents.

Next added to the crew is Noah who didn't get trapped anywhere and was able to get walking until he got to a puzzle which required more than one person to complete. They then find Jurta and Teenage Trouble Claws who had similar stories.

In level 99, the group encounter Head of Lettuce; the final Epic Evil member to be playable in the game.

At level 100, they reach the very top of Evil EVIL Cake Pop¡¡¡¡¡ where there lies a series of buttons only one of which teleports the crew back to normal size and slightly to the right of Evil EVIL Cake Pop¡¡¡¡¡. If the player presses the wrong button, they have to go back to the start of the game and try again. They get to keep their B levels though.

B levels

The B levels are more challenging levels that don't follow what happens in the main levels. They're considered non-canon, as much of the dialogue is extremely out of character, and the aforementioned inability to be placed in the main story; they contain combinations of characters not seen in any levels of the main game. Some even contain just Creative Commons or just Copyright!

Gameplay

10b's gameplay is quite similar to that of 5b.

Controls

  • and — Move, select character to recover
  • — Pick up or throw carryable entity, confirm recovery
  • — Set down carryable entity, use HTTP, cancel recovery
  • Space — Jump
  • z — Cycle through character control
  • x — Cycle through character control in reverse
  • c — Use ability
  • r — Reset level
  • ↵ Enter or ⇧ Shift — Advance through dialogue
  • Power — Turn off computer

The game includes options for alternate keyboard layouts where all actions controlled by letter keys are remapped to the keys at the corresponding location on the specified layout. Supported layouts include Dvorak, Colemak, C UIOS, and alphabetical. Colemak is selected by default. The above mappings are for QWERTY.

Game mechanics

the HTTP's design

The HPRC (Hand-powered Recovery Center) from the original 5b remains, but as a new updated recovery center called the HTTP (HyperText Transfer Protocol) called as such because of its new use of state of the art text generation APIs[note 2] to display insightful messages on the HTTP's advanced segmented LCD display when idle.


Characters

Cellphone

Cellphone is the first character introduced in the game. She can jump 2.5 blocks in the air and can jump across gaps of up to 3 blocks. She dies after 13 seconds in a heat block.

Daisy

Daisy can jump 3 blocks in the air, can jump across gaps of up to 5 blocks, and dies after 100 seconds in a heat block. Her special ability is that she can use her wand for a variety of functions, including:

  • Shoot a star
  • Shoot a beam of light
  • Freeze water blocks and turn them into ice blocks
    • Make ice melt (reverse of the above)
  • Make a TNT block appear and it explodes, destroying nearby blocks
  • Heal people that get hurt[note 3]

All these actions use the same key.

Creative Commons & Copyright

Creative Commons & Copyright are given different stats and often start together at slightly different locations. Despite this, they are controlled together and can often become separated. Their deaths are also linked; if one dies, the other dies too. They can not pick each other up for technical reasons that would make it hard to implement.

Creative Commons can jump 5 blocks in the air, can cross gaps of up to 4 blocks, and dies after 1 frame in a heat block.

Copyright can jump 2 blocks in the air, can cross gaps of up to 10 blocks, and dies after 5 seconds in a head block.

The Wiki Machine

The Wiki Machine can jump 3 blocks in the air, can cross gaps of up to 5 blocks (though doing so is frame-perfect), and can withstand 10 whole seconds of heat. The Wiki Machine has no special abilities.

The Eater of Wikis

The Eater of Wikis was too scary to be put in the game.

Teenage Trouble Claws

Teenage Trouble Claws can jump 3 blocks in the air, 2 blocks into the ground, 9 blocks to the left, and 1 to the right. Xe is also immune to heaters and all hazards.

Jurta

The game's creators didn't feel like drawing all the poses for Jurta, so they instead opted to use their official render for all of them. Jurta jumps by a random height between 1 and 9 blocks, and his special ability is meow (official).

Noah

Unlike Jurta, all of Noah's poses are original hand-drawn sprites. However, every artist tasked to make his sprites got tired after drawing just one, so each one is drawn by a different artist in a different art style. Noah has entirely different physics from all other characters, and can double jump.

Head of Lettuce

The artists got confused, so Head of Lettuce's sprites are just an image of a cabbage. Cabbagey can not jump.

Boni

While not a playable character, Boni is present in level B15 in the form of a recreation of the original Minecraft build within 10b's 2D tile system.

Ruby

Ruby from Battle For Dream Island Again has the internal ID of 0, and the creators of the mod forgot that character IDs were 0-indexed and so didn't replace Ruby with anyone, leaving her in the code as a playable character in custom levels.

Dr. Pepper

Dr. Pepper is an NPC in all default levels, but can be made playable in custom levels. They have a pitiful jump at only 1 block, and their horizontal speed isn't much better either.

Ink Maker

Ink Maker is an NPC in all default levels, but can be made playable in custom levels. He has a normal jump and horizontal speed. His special abilities are making ink and having an occupation that starts with I.

Spike

Spike
OH HEY I'VE NEVER BEEN IN A GAME BEFORE. I HOPE I HAVE A DECENTLY SIZED ROLE IN THIS ONE

Spike was only ever added to a single B level (B26).

Enemies

Those Stupid Okiny Things with Wings

Angel.png

They do not harm the player as they are just so angelic

Goomba

Unlike the ones in Mario, these can not be stomped on to despawn them due to that not being how moving entities work in 5b's engine. They can only be found in the castle levels.

Spiked Shellmet

Their sprites are reportedly taken directly from Branches's released assets.
I am the secret spike!

muahahahahahahahahahahahahah

Like the ones from BFDI: Branches except Pin and Coiny aren't in the game, so they can't be gotten rid of and also they're just moving entities on a predetermined path, so they don't actively approach your location. They only appear in some castle levels and a few more after that.

Ink Critters

Little ink blobs with sentience. They can only be found in the ink factory levels.

Music

In another departure from the original 5b, 10b's music changes depending on the level. To ease the transitions between tracks, a white noise sweep and low rumble are played at the transitions between every level (even ones which don't have music changes). No one felt like making original music for the game, so the soundtrack consists entirely of contributers' preexisting music made without the needs of a game soundtrack in mind. Not all of the game's music has been uncovered yet; the following is a table of the tracks which have been.

Artist Title Music Plays in levels Length
Golf Ball the fiber (cover)  file link 1–13 0:19
avesmidi 0000 / ␀  file link 70–82 4:03
avesmidi FFFD / �  file link 83-89 (factory levels) 5:21
avesmidi tidal  file link 96–100 4:28
silence all B levels 4:33

Sound effects

There is only one sound effect in the game and it's the unused hurt sound from the original 5b.

Reception

Nobody played it.

Nobody's response

10b is a game.

Trivia

  • Evil EVIL Cake Pop¡¡¡¡¡'s name was changed to "Evil Evil Cake Pop" in PAL regions, removing the abnormal punctuation and capitalization.
  • Among the changes from the original game, dialogue boxes were changed to allow rich text by using a simplified markdown in the levels.txt.
  • The Professor Speaker Box NPCs use completely differently styled dialogue boxes styled after the dialogue boxes in BFDI: Branches.
    • NPC messages are internally formatted using BBCode instead of markdown.
  • The Spiked Shellmet's name is actually changed from its name in BFDI: Branches (Red Shellmet).
  • Many tiles from the original 5b were reused in 10b, but with some of their colors inverted to fit with Evil EVIL Cake Pop¡¡¡¡¡'s theming. For example, the spring block's piston[note 4] was changed from magenta to green.
  • The navbar at the top of this page doesn't take you to other pages, it uses # these things to unhide new sections of the page.
    • This may be the case for some other entries too.

Notes

  1. To fit within the restrictions of 5b's engine and to avoid adding much new code, the level is actually a puzzle where you have to find three switches to flip in the right order to get carryable object Gay Bowser into a lava pit so you can stand on him and cross.
  2. The game does not make use of generative AI or even HTTP requests for that matter to retrieve text for the HTTP. It only displays one of five human written text blocks which are as follows:
  3. There is no damage system in 10b; when characters get hurt, they die, so this ability goes unused.
  4. "Piston" is the internal name for the magenta part of the spring.

References